Formations (Structure Library)
Modby SuperMartijn642
Formations adds utilities for structure datapacks!
Type
Mod
CurseForge Downloads
35,168,773
CurseForge ID
915115
Modrinth Downloads
5,377,374
Modrinth ID
tPe4xnPd
Last Updated
Jun 12, 2026
Description

### **Formations** is a library mod which adds additional features to datapacks for generating structures!
 ## Features ### Structure Types Formations adds two new structure types: `formations:simple` and `formations:pieced`. These essentially correspond to the vanilla regular and jigsaw structure types, but with better placement and a clearer json format. Both types can choose from the following placements: | Identifier | Description | | :-- | :-- | | `surface` | Will place the structure at the top layer of solid blocks | | `ceiling` | Will place the at the bottom layer of solid blocks | | `on_water` | Will place the structure at the top layer of blocks if those blocks are water | | `on_lava` | Will place the structure at the top layer of blocks if those blocks are lava | | `underground` | Will place the structure somewhere between the top and bottom layers of blocks | | `underground_surface` | Will place the structure between the top and bottom layers of blocks, at the bottom of an open area | | `underground_ceiling` | Will place the structure between the top and bottom layers of blocks, at the top of an open area | | `underground_buried` | Will place the structure between the top and bottom layers of blocks, such that it is not exposed to any open area | | `underground_on_lava` | Will place the structure between the top and bottom layers of blocks, in an open area on top of lava | ### Structure Pool Element Types Formations adds one new structure pool element type, `formations:single_pool_element`. The element type allows setting a different ground level rather than vanilla's fixed ground level of 0. The ground level can be set through the `ground_level` key. ### Structure Processors Formations adds a bunch of new structure processors. | Identifier | Parameters | Description | | :-- | :-- | :-- | | `formations:random_bed_color` | - | Randomizes the color of any beds | | `formations:biome_replacements` | - | Replaces certain blocks, such as wood, bricks and grass, based on the biome | | `formations:fill_brewing_stands` | `slotFillChance`, `maxBlazePowder` | Fills brewing stands with random potions and blaze powder ` | | `formations:fill_chiseled_bookshelves` | `slotFillChance` | Fills chiseled bookshelves with enchanted books | | `formations:block_age` | `mossiness`, `degradation`, `disintegration` | Randomly replaces regular blocks with mossy or cracked variants, full blocks with slabs or stairs, random blocks with air | | `formations:random_plant_growth` | `minGrowth`, `maxGrowth` | Randomizes the growth stage of any crops | | `formations:respawn_anchor_charges` | `minCharges`, `maxCharges` | Randomizes the number of charges of any respawn anchors | | `formations:waterlogging` | `handling` | Determines whether waterloggable blocks are waterlogged, options can be found [on GitHub](https://github.com/SuperMartijn642/Formations/blob/647bbb567c80d87101853ec78677551a55c6b31a/src/main/java/com/supermartijn642/formations/structure/processors/WaterloggingProcessor.java#L78-L103) |  ## Examples For examples usage of the features, you can check out [
Formations Overworld](https://modrinth.com/mod/formations-overworld) and [
Formations Nether](https://modrinth.com/mod/formations-nether)

## FAQ
**Can I use your mod in my modpack?**
Yes, feel free to use my mod in your modpack

## Discord
For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!
[
](https://discord.gg/QEbGyUYB2e)

### **Formations** is a library mod which adds additional features to datapacks for generating structures!
 ## Features ### Structure Types Formations adds two new structure types: `formations:simple` and `formations:pieced`. These essentially correspond to the vanilla regular and jigsaw structure types, but with better placement and a clearer json format. Both types can choose from the following placements: | Identifier | Description | | :-- | :-- | | `surface` | Will place the structure at the top layer of solid blocks | | `ceiling` | Will place the at the bottom layer of solid blocks | | `on_water` | Will place the structure at the top layer of blocks if those blocks are water | | `on_lava` | Will place the structure at the top layer of blocks if those blocks are lava | | `underground` | Will place the structure somewhere between the top and bottom layers of blocks | | `underground_surface` | Will place the structure between the top and bottom layers of blocks, at the bottom of an open area | | `underground_ceiling` | Will place the structure between the top and bottom layers of blocks, at the top of an open area | | `underground_buried` | Will place the structure between the top and bottom layers of blocks, such that it is not exposed to any open area | | `underground_on_lava` | Will place the structure between the top and bottom layers of blocks, in an open area on top of lava | ### Structure Pool Element Types Formations adds one new structure pool element type, `formations:single_pool_element`. The element type allows setting a different ground level rather than vanilla's fixed ground level of 0. The ground level can be set through the `ground_level` key. ### Structure Processors Formations adds a bunch of new structure processors. | Identifier | Parameters | Description | | :-- | :-- | :-- | | `formations:random_bed_color` | - | Randomizes the color of any beds | | `formations:biome_replacements` | - | Replaces certain blocks, such as wood, bricks and grass, based on the biome | | `formations:fill_brewing_stands` | `slotFillChance`, `maxBlazePowder` | Fills brewing stands with random potions and blaze powder ` | | `formations:fill_chiseled_bookshelves` | `slotFillChance` | Fills chiseled bookshelves with enchanted books | | `formations:block_age` | `mossiness`, `degradation`, `disintegration` | Randomly replaces regular blocks with mossy or cracked variants, full blocks with slabs or stairs, random blocks with air | | `formations:random_plant_growth` | `minGrowth`, `maxGrowth` | Randomizes the growth stage of any crops | | `formations:respawn_anchor_charges` | `minCharges`, `maxCharges` | Randomizes the number of charges of any respawn anchors | | `formations:waterlogging` | `handling` | Determines whether waterloggable blocks are waterlogged, options can be found [on GitHub](https://github.com/SuperMartijn642/Formations/blob/647bbb567c80d87101853ec78677551a55c6b31a/src/main/java/com/supermartijn642/formations/structure/processors/WaterloggingProcessor.java#L78-L103) |  ## Examples For examples usage of the features, you can check out [
](https://discord.gg/QEbGyUYB2e)

Compatibility
Mod Loaders
Fabric
Forge
Neoforge
Quilt
Game Versions
1.19.2
1.19.4
1.20
1.20.1
1.20.2
1.20.3
1.20.4
1.20.5
1.20.6
1.21
+11 more
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