Rabbit Pathfinding Fixed
ModFixes rabbit pathfinding efficiently
Type
Mod
Modrinth Downloads
76,212
Modrinth ID
MCMPNRD8
Last Updated
Aug 25, 2026
Description
Fixes rabbit pathfinding efficiently.
As of 1.21.1 there are multiple problems with rabbit pathfinding:
Basic pathfinding
- The calculation of the jump height/velocity is incorrect and poorly implemented.This results in too small jumps for climbing over a block.
- Rabbits "stall" (no horizontal movement) during jumps - due to this they just jump upwards in the same place when trying to climb a block.This behavior is caused by RabbitMoveControl which only sets the (horizontal) speed correctly during movement but not while jumping.
- Rabbits are stuck / try to wander around forever.
- The root cause is that EntityNavigation sets its timeouts based on movement speed.If the movement speed is 0 (this is the case when a rabbit/mob is "stuck"), the timeout is also 0... and if the timeout is 0 it's ignored and therefore it's executed forever (or until interrupted by something external like another goal).
- Rabbits only have a single goal when idle: WanderAround(Far). Most other entities also use LookAroundGoal. Thus the above mentioned infinite navigation is never stopped in favor of executing another goal like in most other mobs.
- RabbitMoveControl#tick constantly updates the rabbits speed (RabbitEntity#setSpeed). While doing this it also indirectly executes moveControl#moveTo thus the rabbit always tries to reach it's last target even when it shouldn't do that.
As of 1.21.4/24w46a MC-150224 was fixed, correcting the jump height (1) and fixing the stall (2). However all other parts - including optimizations and sanity checks in above mentioned fixes - are still missing.
Eating carrot crops
- Rabbits can't reach the crops and always stop one block short of them.This is due to selecting the incorrect distance from the crop block (it's 1 but should be 0).
- Rabbits eat the crop instantly even while still jumping and being in the air.
- The goal/behavior is immediately aborted (after a few ticks - when a target crop block was selected) due to incorrect implementation of shouldContinue and isTargetPos methods.
Other fixes
- The client-side rotation of Adults rabbit's head is most of the time slightly upwards - MC-306682 affects 26.1 or later
Detailed video comparisons are also available.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
Similar Mods
Integrated Seven Seas
Integrated Seven Seas is a Mod that overhauls When Dungeons Arise - Seven Seas with integration
Dynamic RPG Resource Bars
Animated, Adjustable RPG Resource Bars!
Nature's Aura Render Fix
Fixes backface culling when Nature's Aura particles are on the screen.
ServerSleep
Changes playersSleepingPercentage to 50%
Dye Depot
Enhances your Minecraft experience with 16 vibrant new dyes and various other tweaks
TX Loader
Loads official/custom assets