Modscraper Modscraper Minecraft
Cobblemon Villager overhaul  - [ADDON] logo

Cobblemon Villager overhaul - [ADDON]

Mod

by Streats1

This mod makes you now use cobbledollars instead of emeralds

Type

Mod

CurseForge Downloads

46,430

CurseForge ID

1457672

Modrinth Downloads

24,151

Modrinth ID

NHRD1VOt

Last Updated

Jun 9, 2026

Description

# CobbleDollars Villagers Overhaul [RCA] A lightweight **Cobblemon + CobbleDollars** villager shop overhaul that replaces emerald-based trading with **CobbleDollars**, while keeping villager progression and trade logic familiar. It adds a **CobbleDollars-style shop UI** for buying and selling, supports trades with **extra item costs**, **item-for-item barters**, and can align pricing with the **CobbleDollars bank rate**. Built to feel good in **single-player and multiplayer**. ## Features * **CobbleDollars-based trading** — Pay with CobbleDollars instead of emeralds on **villagers** and **wandering traders** (where the mod applies). * **CobbleDollars-style shop UI** — **Buy**, **Sell**, and **Trades** tabs, balance readout, and a **quantity field** (adjust with +/- or type a value; typical range **1–64**). * **Shop stays open while you trade** — Buying and selling no longer constantly “reset” or close the UI; balance updates smoothly (especially important on **Fabric** in SP and MP). * **Trades with extra item cost** — e.g. book + CobbleDollars, or other two-ingredient style trades the pack exposes. * **Item-for-item barters** — **Trades** tab for villager/trader barters; **RCT Trainer Association** adds **series / trainer-card** style flows on top. * **Villager behaviour preserved where it matters** — Trade **uses** still advance; **XP is still awarded** and scales sensibly with quantity; **XP orbs are not spawned** for these trades (XP is applied directly, less clutter). * **Optional bank rate sync** — Pricing can follow CobbleDollars config. * **Server-authoritative options (multiplayer)** — Key shop toggles are **synced from the server** when you connect, so clients follow the world you’re actually playing on. * **Datapack & addon friendly** — Works alongside many villager datapacks and RCT-oriented content. ## Supported * **Radical Cobblemon Trainers (RCT)** — Trainer Association, series trades, trainer cards, item-for-item presentation in the shop where configured. * **Cobbletowns-style packs** * **SV: More Radical Trainers** and other RCT-compatible datapacks * **Trade Cycling** / **Easy Villagers** (cycle trades where the integration applies) * **Casino Rocket** ## Who can you trade with? * **Villagers** — Right-click a working villager (**not** nitwits / none profession) to open the shop when the mod handles that entity. * **Wandering traders** — Right-click to open the shop when supported. * **RCT Trainer Association** — With RCT installed and the overhaul enabled, right-click the **Trainer Association** NPC for the extended RCT shop experience. ## Shop tabs * **Buy** — Purchase offers priced in CobbleDollars (and items where the trade requires them). The **Buy** tab is always shown so the layout stays consistent even when a villager has no buy rows yet. * **Sell** — Sell goods for CobbleDollars using the villager/trader’s emerald-line style offers (converted via your emerald rate / rules). * **Trades** — **Barter / item-for-item** trades (and RCT series tooling when you’re on a Trainer Association). ## Configuration * Toggle **CobbleDollars shop UI**, **villagers accept CobbleDollars**, **RCT trades overhaul**, and **datapack trades** * **Emerald → CobbleDollars** rate (default **750** CobbleDollars per emerald in this mod’s config unless you change it) * **Sync with CobbleDollars bank rate** (optional) * **Datapack item pricing** with rarity-style tiers where you use that system (**Common** … **Legendary**) * **Profession exclusions** — Skip the custom UI for specific villager professions if you need to ## Requirements * **Minecraft 1.21.1** * **Cobblemon** * **CobbleDollars** * **Fabric** or **NeoForge** * **Radical Cobblemon Trainers** — *optional*, for Trainer Association / RCT-heavy features ## Notes * Meant to stay **lightweight** and close to vanilla trading flow, with a clearer economy layer for CobbleDollars packs and servers. * **Offer “uses” / restock** on the client list may only fully refresh when the shop gets a **full data refresh** (e.g. reopening the shop) — a deliberate trade-off to keep the UI stable instead of reloading the whole panel after every click. For bugs, balance talk, or pack setup, join the Discord: **[Discord](https://discord.gg/QPAvjhUheE)** — questions, feedback, and support

Compatibility

Mod Loaders

Fabric Neoforge

Game Versions

1.21.1

Screenshots

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Included in Modpacks

External Resources