Circular Rendering
ModA Fabric mod that changes the vanilla rendering method to 3D spherical rendering.
Type
Mod
Modrinth Downloads
2,251
Modrinth ID
1sDgr7UT
Last Updated
Jun 5, 2026
Description
Circular Rendering
English | 中文
This is a Fabric mod that modifies chunk rendering to a circular (or elliptical) shape around the player.
By default, it renders chunks within a perfect circle (radius = view distance × 16 blocks).
You can optionally scale the left/right radius to create an ellipse, culling more chunks to the sides while keeping forward/backward visibility unchanged. This reduces GPU load and improves FPS without affecting gameplay mechanics.
Features
- Renders chunks in a circle centered on the player (default behavior).
- Optional elliptical rendering: the forward/backward radius remains fixed, while the left/right radius is scaled by a configurable factor (renderRadiusScale).
- When renderRadiusScale = 1.0, it's a perfect circle.
- When renderRadiusScale < 1.0, it becomes an ellipse (narrower left/right).
- Optional vertical range limitation: limit rendering to a certain number of chunk layers above and below the player.
- Chunk loading (logic updates) remains square, so all chunks are still loaded and updated.
- Presets & Custom Mode: Quickly switch between predefined configurations (Balanced, Performance, Aggressive) or choose Custom to freely adjust all parameters.
- Compatible with Sodium:
- When Sodium is present, configuration appears in the Video Settings screen.
- Without Sodium, the mod works standalone using a JSON config file.
- No effect on entities or other objects – only chunk rendering is affected.
Dependencies
- Required: Fabric Loader ≥0.18.4
- Optional: Sodium 0.8.6+ (for in-game GUI configuration)
- Optional: Super Fast Math any version (for faster math)
Installation
- Install Fabric Loader.
- Download the latest circular-rendering-<version>.jar from the Releases page.
- Put the JAR into your mods folder.
- (Optional) Install Sodium if you want the in-game configuration sliders and presets.
Configuration
With Sodium installed
- Go to Options → Video Settings.
- Scroll down to find the Circular Rendering section.
Presets
- Render Preset dropdown:
- Balanced: Render Radius Scale = 100%, vertical range disabled (vanilla behavior, but still optimized).
- Performance: Render Radius Scale = 80%, vertical range enabled, 10 layers.
- Aggressive: Render Radius Scale = 40%, vertical range enabled, 3 layers.
- Custom: All sliders become unlocked, allowing you to freely adjust the parameters below.
Selecting a non‑Custom preset automatically applies its parameters and locks the manual controls.
Manual Configurations (available only when “Custom” preset is selected)
- Render Radius Scale (10% – 100%):
- 100% = perfect circle (radius = view distance × 16).
- Lower values make the left/right radius smaller, turning the circle into an ellipse and culling more chunks to the sides.
- Enable Custom Vertical Range (toggle) – when enabled, you can set:
- Vertical Range (1–32 layers): Number of chunk layers (16 blocks each) to render above and below the player.
Without Sodium
The mod creates a JSON config file at config/circular-rendering.json.
Example content:
- renderRadiusScale – a double between 0.1 and 1.0.
- 1.0 = perfect circle.
- < 1.0 = ellipse (narrower left/right).
- enableVerticalRange – a boolean, enables vertical range limiting when true.
- verticalRange – an integer (1–32), number of chunk layers to render above and below the player (each layer = 16 blocks).
- preset – one of "BALANCED", "PERFORMANCE", "AGGRESSIVE", or "CUSTOM".
- If the preset is not "CUSTOM", the three manual parameters are ignored and the preset's values are used.
- If the preset is "CUSTOM", the manual parameters are used exactly as set.
Changes take effect after restarting the game or reloading chunks.
How It Works
- Vanilla mode (no Sodium): The mod injects into WorldRenderer.renderBlockLayers and filters the chunk list using the shape defined by:
(forward² / a²) + (right² / b²) ≤ 1
where a = view distance × 16 (fixed forward/backward radius) and b = a × renderRadiusScale (left/right radius).
When b = a, the shape is a circle. If vertical range is enabled, it also checks chunk Y layers. - Sodium mode: The mod injects into Sodium's OcclusionCuller.isWithinRenderDistance and returns false for chunks outside this shape or vertical range.
Both approaches only affect chunk rendering; chunk loading remains square, so game mechanics (redstone, entity AI, etc.) work normally everywhere.
Compatibility
- Support status of Minecraft versions:
- Fully compatible with Sodium 0.8.6+ (both mods can be used together).
- Should be compatible with most other mods that don't heavily modify chunk rendering. If you encounter issues, please report them.
Building from Source
Clone the repository and run:
./gradlew buildThe built JAR will be in build/libs/.
License
This project is licensed under the MIT License. See the LICENSE file for details.
Compatibility
Mod Loaders
Game Versions
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