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Dragons Revamped

Mod

Highly difficult Ender Dragon fight with custom terrain, attacks & abilities.

Type

Mod

Modrinth Downloads

170

Modrinth ID

DA7j60om

Last Updated

Apr 13, 2026

Description

Dragons Revamped

This is my attempt at reworking the Ender Dragon Fight. The vanilla fight is very easy and uninteresting, so this mod aims to fix that.

The beginning of a grueling fight... The beginning of a grueling fight...

Feature Summary

Procedually generated custom end spikes   Bigger Arena   Increased health that scales with the number of fighting players   Faster overall movement   4 different attacks   Respawning crystals   Event upon reaching 50% health   A custom miniboss

A good strategy to counter the charges A good strategy to counter the charges

Charge

The dragon chooses the nearest player between 30 and 150 blocks away and quickly charges at them, dealing very high damage and knockback.

A dragon charging at an unprepared player A dragon charging at an unprepared player

Fireballs

Flies towards a random outpost and rapidly shoots at players with explosive dragon fireballs. Fireballs leave behind dragon's breath.

This attack can't happen twice in a row.

The dragon preparing its fireball attack The dragon preparing its fireball attack

Lightning

Flies to a high location, then after a few seconds of warning, strikes all exposed players with devastating true damage.

This attack can't happen twice in a row.

The player getting struck by lightning (easy difficulty!) The player getting struck by lightning (easy difficulty!)

Enraged Charge

Charges at nearby players multiple times in quick succession, at an even faster speed than normal charges.

This attack can't happen twice in a row.

Slowly falling into the void after getting charged at by a dragon... Slowly falling into the void after getting charged at by a dragon...

A very menacing creature A very menacing creature

Health: 40.0 Armor: 2/4 Netherite, Protection IV Follow Range: 192.0m

Mount Health: 75.0 Mount Armor: Netherite Horse Armor Mount Speed: Very Fast Mount Step Height: 3.0m

This miniboss spawns once every few minutes, depending on the amount of fighting players.

The skeleton switches between a bow, a spear and a sword depending on its distance to its target. Its horse is pretty fast and can run up walls up to 3 blocks tall, meaning it can scale an end spike in a matter of seconds.

An indestructible end crystal orbits it until it gets killed, after which the crystal explodes. The dragon can heal from this crystal.

End crystals within a 12-block radius of it become immune to damage.

A variant of this without a horse spawns after the dragon reaches half health, on each of the 10 end crystals. They shoot down players in the arena with very high accuracy.

A crystal protector guarding an end crystal A crystal protector guarding an end crystal

   Hyper heal activates after dragon isn't damaged for a long time   Dragon's breath buffs endermen with strength II and speed II   Dragon's breath destroys items   Headshots do 2x damage   Immune to one-cycling and needs at least 5 hits to kill   Dragon fight fog removed   Dragon fight bossbar style changed   Dragon perching chance reduced   Bedrock burns soul fire instead of fire   Custom dragon-related death messages   Higher chance of endermites appearing from ender pearls

Recommended gear: Maxed out netherite/diamond armor   A strong sword with looting III   Bow with power V and several stacks of arrows   A strong spear   An enchanted mace (optional)   A fast pickaxe   Many totems of undying   Several stacks of ender pearls   Several stacks of blocks   A stack of wind charges   2+ stacks of nutritious food   Golden apples for emergency healing   Elytra (with rockets) if you have one

Hide under blocks to avoid the lightning attack. On hard mode this does 8.5 hearts of true damage, so it's definitely worth dodging.

The dragon is extremely fast, so shooting it from an elevated point is easier than from the surface of the end island.

Try to not stand too close to the Crystal Protector when you kill it. The explosion is usually enough to kill/pop you even in full netherite.

There's no shame in switching the difficulty to easy or normal. The fight was designed to be extremely difficult.

Installation Notes

The custom end spikes will break if the end was already generated before.

If you wish to reset your end (by deleting DIM1) to add this mod, note that you need to delete the DragonFight entry in your level.dat as well.

Future Plans

   Support more versions   Add a config

For Developers

This is a very early version of the project.

Contributions are welcome.

Notes

Credit in the form of a link would be appreciated. Not required though.

Compatibility

Mod Loaders

Fabric

Game Versions

1.21.11

Screenshots

Similar Mods

External Resources