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Endercon

Mod

by alewalls

Revamp of the end generation with an emphasis on level design, traversal and variety

Type

Mod

CurseForge Downloads

139,161

CurseForge ID

1127816

Modrinth Downloads

144,078

Modrinth ID

wr1BCv8H

Last Updated

Jun 10, 2026

Description

![An end generation datapack with an emphasis on level design](https://cdn.modrinth.com/data/cached_images/d86cfa61127109dd20846bd400e6bd9c4be87882.png)**An end generation datapack with an emphasis on level design** ## Looking for an end dimension which feels interesting and fun to walk and traverse, and doesnt use blocks which feel out of place The terrain has been shaped with traversal at its goal, expecting players to use enderpearls to be able to get across all islands safely and without needing to use execessive amounts of blocks just to continue ## All the end biomes have been reimagined to fit to the terrain types along with 2 new biomes ### End midlands and End highlands: Both have become massive islands separated from the rest of the islands, here is where all end cities are located, you can find small caves filled with glow lichen, [_after all lichen in real life has proven to survive even in outer space_](https://pubmed.ncbi.nlm.nih.gov/17630840/) ### End barrens: The most common biome, it features multiple layers of islands stacked together and a lot of chorus fruit ### Small end islands: Very desolated areas between the big islands, they are empty with no terrain at all, due to vanilla using this biome for the space between big islands it was kept as such for this, even if it no longer has the small islands ### The end: _It is still just the biome at the center where the dragon resides_ ### End hallows: **A new biome from endercon**, this is where the very tall islands that tower over all are found, they reach far up into the end borders, and feature ruins as well as mysterious obsidian totems that appear to try to mimic the enderman ### End Skies: **A new biome from endercon**, at the highest altitudes you will find this biome were phantoms can spawn ### End Depths: **A new biome from endercon**, at the lowest altitudes you will find this biome were endermites spawn, you can find here what the small end islands were reworked into ### End Sky Islands: **A new biome from endercon**, high above the empty space isolated from the rest of the terrain there will be floating islands with very unique broken down terrain and steep cliffs ## Along with the biomes, the end has received big visual changes in its ambiance and slight gameplay effects (1.21.10+) ### Changes to fog The end fog has been adjusted for improved visuals, with different biomes affecting the fog, the Skies and Depths biomes feature a dark and dense fog ### Added a subtle "day"/"night" cycle of 14 minutes (7min of "day" and 7min of "night") During the "night" the end will be very slightly darker, the end flashes get dimmer, creakings will wake up (if brought to the end) and bees will go to their hive/nest (if brought to the end), during the "day" the opposite will be true [![Support me on Ko-fi](https://cdn.modrinth.com/data/cached_images/d4e57129d1222f7131f3ad7120d78028f024c4f3_0.webp)](https://ko-fi.com/walls26116)

Compatibility

Mod Loaders

Datapack Fabric Forge Neoforge Quilt

Game Versions

1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 24w18a 24w19a +47 more

Screenshots

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Included in Modpacks

External Resources