SimuPack
ModYou can use SimuPacks to create, import and uninstall buildingpacks for New:simucraft mod
Type
Mod
Modrinth Downloads
96,128
Modrinth ID
wKwmrDSy
Last Updated
Jul 25, 2026
Description
SimCity Expansion
Building expansion-pack manager for New-Simukraft-1.21.1
Bring vanilla, Litematica, and WorldEdit structures into the game, convert and install them as buildable SimuKraft buildings, edit them in a Litematica-style manager, and share them as one-click zip packs.
Contents
- Overview
- Features
- Requirements and installation
- Opening the manager
- The manager
- Structure editor
- Capturing builds from the world
- Build packs
- Structure formats
- Directory layout
- Commands
- Documentation
- Building from source
- License
- Acknowledgements
Overview
SimCity Expansion is a NeoForge mod for Minecraft 1.21.1 that adds a complete building expansion-pack pipeline to New-Simukraft-1.21.1 (a city-building mod). It lets you import structures from three common formats, convert them into SimuKraft's buildable format, organise and edit them through a Litematica-style manager, and package them as portable zip packs for one-click install and sharing.
Integration with SimuKraft is a pure file-system convention — the mod writes .sk and .nbt files under <game dir>/simukraftbuilding/<category>/ — so there is no compile-time dependency on SimuKraft. The manager is built on Minecraft's own GUI toolkit and needs no extra library, and the command interface runs on a dedicated server as well.
Features
- Three structure formats — vanilla .nbt, Litematica .litematic (multi-region auto-merge), and Sponge/WorldEdit .schem (v1/v2/v3), all converted to SimuKraft's vanilla buildable format on install.
- Robust conversion — older structures are upgraded through the game DataFixer, missing mod blocks are detected against the registry, and block-entity contents (chest inventories, signs, and so on) are preserved (entities are not).
- Litematica-style manager (open with \) — file tree, fixed-width info panel, material list, and layered previews: embedded thumbnail, real-block 3D scene, isometric voxel view, and top-down map.
- Full structure editor — place / break / pick / replace, brush painting, box selection with fill / frame / hollow / expand, copy / cut / paste, rotate and mirror, symmetry axis, undo / redo, slice planes, and preset camera views; export to .litematic or save and install directly.
- Capture from the world — mark two corners in-game, capture the selection as a blueprint, and optionally include block-entity contents.
- Zip pack ecosystem — manifest-tracked install / uninstall, one-click export of installed buildings into a shareable pack, an optional pack icon and an index.json file manifest, and pass-through of SimuKraft native job/trade definitions (format v2).
- No hard dependencies — the manager runs on Minecraft's own GUI toolkit and SimuKraft is integrated purely through the file system, so neither is a compile-time dependency.
- Server-friendly — the /buildpack command (operator level 2, with tab-completion) installs loose files and packs and captures regions on dedicated servers, reusing the same conversion pipeline as the GUI.
- Localised — English, Simplified Chinese, and Traditional Chinese; numbers, dates, and file sizes are formatted per the active game language.
Requirements and installation
Requirement Version Minecraft 1.21.1 NeoForge 21.1.233 or newerPlace the jar in your mods/ folder — there are no other mod dependencies. The in-game manager works out of the box on a client; on a dedicated server the jar loads headless and exposes the /buildpack command.
Opening the manager
Press \ (backslash) in-game. All bindings are rebindable under the mod's category in Options -> Controls.
Action Default key Open the build pack manager \ Set world selection corner A [ Set world selection corner B ] Capture the selection as a blueprint ' Toggle "include block-entity contents" unbound Clear the world selection unboundThe manager
The left panel has three tabs:
- Import Files — loose .nbt / .litematic / .schem files in the import directory.
- Packs — zip build packs in the import directory, shown as an expandable tree (pack -> category -> building). Any building can be previewed and read directly from the zip, without extracting it first.
- Installed — buildings already present in SimuKraft's building directory.
The info panel on the right shows metadata rows, a preview, a material list (counted by block type, with missing blocks flagged), and a .sk metadata form (editable on the Import tab, read-only elsewhere). It supports drag-and-drop import, search, sort, batch install, and two-click delete. When you browse a pack that ships an icon, the icon is shown in the preview area.
Structure editor
Open a structure in the editor to refine it before installing:
- Edit — place, break, pick, and replace blocks; paintbrush with adjustable size and paint strokes; remove or replace a whole block type at once.
- Selection — box-select a region (click two cells or drag a box face), then fill / frame / hollow / expand / clear it, with copy, cut, and paste.
- Transform — rotate 90 degrees and mirror along any axis, with a symmetry axis for mirrored editing.
- History — undo and redo.
- View — cycle slice planes, fit and focus the selection, preset camera angles, grid and gizmo toggles, and perspective toggle.
- Output — Save as New, Save and Install, or Export .litematic.
Press H inside the editor for the full shortcut list.
Capturing builds from the world
Build something in your world, then turn it into a blueprint without leaving the game:
- Look at a block and press [ to set corner A, then ] to set corner B. The selection box is drawn in the world.
- Press ' to capture the selection and export it to the import directory.
- Optionally bind the "include block-entity contents" key to capture chest inventories and similar data, and the "clear selection" key to reset the corners.
The same operation is available on servers via /buildpack capture (see Commands).
Build packs
Buildings are grouped into five fixed categories: residential, commercial, industry, public, and other.
-
Install / uninstall — installing a pack converts every building into the matching category directory and records a manifest in simcity_expansion/installed_packs.json, so uninstalling removes exactly the files that pack added.
-
Export (Installed tab -> Export) — packages the listed buildings (respecting the current search filter) into a zip. Options:
- include .sk metadata,
- include SimuKraft job/trade JSON,
- include an icon — tick the box and leave the path blank to auto-render one from the first building's preview, or supply a custom PNG path.
An index.json file manifest (each packed file with its type, category, size, and SHA-256) is always written at the zip root.
-
Manifest — pack.json (format 2) carries id, name, version, author, description, an optional icon, and a generated timestamp.
The full pack specification (directory layout, pack.json, .sk / .meta.json metadata, native job/trade JSON, icon.png, and index.json) is documented in docs/pack-format.zh.md.
Structure formats
Extension Source Conversion on install .nbt Vanilla structure block template Installed as-is; old versions auto-upgraded .litematic Litematica projection Multi-region merge into one bounding box; reads embedded name / author / creation time / thumbnail .schem Sponge / WorldEdit schematic v1, v2, and v3 supportedAll formats are converted to vanilla .nbt on install (SimuKraft's build system only reads the vanilla format). During conversion the structure is DataFixer-upgraded to the current game version, block-entity positions are remapped and preserved, the palette is checked against the registry for missing blocks, and the merged volume is capped at 16,000,000 blocks.
Directory layout
<game dir>/ ├── simcity_expansion/ │ ├── import/ import directory (drop loose files and zip packs here) │ ├── export/ exported build packs │ └── installed_packs.json installed-pack registry └── simukraftbuilding/<category>/ SimuKraft building directory (install target)Commands
All /buildpack subcommands require operator level 2 (game masters) and offer tab-completion.
Command Description /buildpack list List the files in the import directory /buildpack packs List installed packs /buildpack install <file> [category] [name] Install a loose structure file /buildpack installpack <zip> Install a whole zip pack /buildpack uninstallpack <id> Uninstall a pack by its id /buildpack activate <zip> Serve a pack to SimuKraft virtually (no install) — requires SimuKraft /buildpack deactivate <id> Stop serving an activated pack /buildpack active List currently active packs /buildpack capture <from> <to> [name] [format] Capture a region into a blueprintDocumentation
Document Audience Usage guide Players: import, install, manage, export Pack format spec v2 Pack authors: layout, pack.json, metadata, conversionChinese versions are also available: usage.zh.md and pack-format.zh.md.
Building from source
The project uses the Gradle wrapper and a NeoForge ModDevGradle toolchain (JDK 21).
./gradlew buildThe built jar is written to build/libs/.
License
All Rights Reserved. Copyright © 2026 xinian. This source is published for reference; it is not licensed for redistribution or derivative works without permission. When using in a modpack, you must link back to the original link.
Acknowledgements
- New-Simukraft-1.21.1 — the city-building mod this expands.
- devins-badges — the badge artwork in this readme.
About the old version
- 1.20.1 Forge has been abandoned for development
Compatibility
Mod Loaders
Game Versions
Screenshots
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