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Kimetsunoyaiba Tweaks

Mod

by Clfrca

A Forge mod that adds multiplayer synchronization for mods using the PlayerAnimator library, specifically made for the Kimetsunoyaiba mod Also adds other tweaks to the game, like sword swing particles.

Type

Mod

CurseForge Downloads

31,063

CurseForge ID

1355505

Modrinth Downloads

9,111

Modrinth ID

V9zKCHrx

Last Updated

Jun 12, 2026

Description

# Kimetsunoyaiba Tweaks (Forge) #### aka *The Forgotten Necessities* update A comprehensive Forge mod that enhances the [Kimetsu no Yaiba mod](https://www.curseforge.com/minecraft/mc-mods/kimetsunoyaiba) with multiplayer features, visual effects, and gameplay enhancements. Please check my [wiki](https://github.com/YeeticusFinch/KimetsunoyaibaTweaks/wiki) for more information. Join us on [Discord](https://discord.gg/W8K962vQFT) --- ## Frequently Asked Questions ### Help I have the item stacking glitch - There is a glitch where if you hold an item then suddenly new items of that same type will no longer be able to stack on that item - "_if i tried picking up 4 blocks of wood one would just go into another corner while the other 3 were in a stack_" - **FIX: update to version 1.6.443 or higher** ### Where did the the custom swords go? - The new swords (like ice and frost) are now in KnY Extra Additions - curseforge.com/minecraft/mc-mods/kny-extra-additions - https://modrinth.com/mod/kny-extra-additions - https://github.com/YeeticusFinch/KnY-Extra-Additions/ ### My world creation is stuck at 100% - UPDATE: Region files for Mt Fujikasane and Swordsmith Village are now in this mod: - [https://modrinth.com/mod/kny-worlds](https://modrinth.com/mod/kny-worlds) - This means that Mt Fujikasane isn't importing properly - Try upgrading to the latest version of Kimetsunoyaiba Tweaks - Otherwise, you can fix it manually: - Go to your .minecraft folder --> kimetsunoyaibamultiplayer --> mt_fujikasane_cache - If this folder is empty, then you've got a problem - https://github.com/YeeticusFinch/KimetsunoyaibaTweaks/tree/main/region - ^^ Download all the region files from this GitHub link - Place all those .mca files into minecraft/kimetsunoyaibamultiplayer/mt_fujikasane_cache/ - Reload the mod and try again ### Where can I get help with this mod? - I don't usually check comments on the mod page - If you need support, please join on discord: https://discord.gg/W8K962vQFT - Or send an email to [email protected] ### The game crashes on mod loading - Make sure you have forge 47.4.0 - Make sure you have the forge versions for 1.20.1 for all the following dependency mods - Kimetsunoyaiba - Mob Player Animator - Player Animator - GeckoLib - KnY Worlds - Make sure you don't have Optifine, it's completely incompatible ### My spawns are messed up, there are no Hashira or Kizuki demons or named characters spawning? - Go into the config for Kimetsunoyaiba Tweaks (aka Kimetsunoyaiba Multiplayer) - Disable enhanced spawning - Enhanced Spawning will prevent named characters, hashira, and kizuki demons from spawning - outside of raids and quests and special biomes/structures ### How do I configure this mod? - I recommend using a config mod, like Configured or Forge Config Menus - Alternatively, you can go into your minecraft folder --> config --> Kimetsunoyaiba Multiplayer - You can edit the .toml files directly ### Missing textures - Yes sorry I haven't finished making all the assets yet --- ## ✨ Features ### 🎭 Animation Synchronization - **Multiplayer Animation Support**: Makes PlayerAnimator animations visible to all players in multiplayer - Detects when a player starts/stops an animation - Sends animation data (player, animation name, looping flag) to the server - Server rebroadcasts animations to all nearby clients - Uses MobPlayerAnimator to display animations on other players - Works in both **LAN** and **dedicated servers** ### ⚔️ Sword Display System - **Visual Sword Display**: Nichirin swords are displayed on your character when not being held - Automatically places swords on your hip or back when stored in inventory - Supports up to 2 swords displayed simultaneously (left and right positions) - Swords disappear from display when equipped or removed from inventory - **Fully Configurable**: - Choose between hip or back placement - Adjust position, rotation, and scale for each sword independently - Separate configurations for left/right and hip/back positions - Config location: `config/kimetsunoyaibamultiplayer/sword_display.toml` ### ✨ Particle Effects - **Sword Swing Particles**: Configurable particle effects when swinging nichirin swords - Particle mapping system for different sword types - Trigger modes: Animation-based or attack-based - Customizable colors, sizes, and particle types - Config location: `config/kimetsunoyaibamultiplayer/particles.toml` ### 🦅 Enhanced Crow System - **Quest Markers**: Crows display markers when carrying quest information - **Custom Models**: GeckoLib-based 3D crow models - **Animation Support**: Flying animations for kasugai crows - **Waypoint Navigation**: Crows fly to quest locations - Config location: `config/kimetsunoyaibamultiplayer/entities.toml` ### 🔫 Gun Animation Support - Dynamic gun animations for rifle and other firearms - Automatic detection and animation playback - Compatible with Kimetsu no Yaiba firearms --- ## 🛠 Requirements - **Minecraft Forge** `1.20.x` (other versions may work but are untested). - **PlayerAnimator** mod (installed on both client and server). - **MobPlayerAnimator** mod (installed on both client and server). - Other mods that use PlayerAnimator (e.g. Kimetsu no Yaiba). --- ## 📦 Installation 1. Download the latest release of: - `PlayerAnimator` - `MobPlayerAnimator` - `KimetsunoyaibaMultiplayer (this mod)` 2. Place both `.jar` files in your `mods/` folder (client and server). 3. Launch Minecraft with Forge. --- ## 🎮 Commands The mod includes several test and debug commands: - `/testanim` - (Server) Plays test animation on all connected players - `/testanimc` - (Client) Tests client-side animation and syncing - `/testparticles` - Tests sword particle effects - `/debugparticles` - Displays particle configuration debug info - `/testanim ` - Plays a specific animation - `/testcrowquest` - Tests crow quest marker system - `/debugcrow` - Shows debug information for nearby crows - `/testcrowrender` - Spawns marker entities at crow positions to debug visibility All commands require operator permission level 2. --- # Credits [yuichiro354](https://www.curseforge.com/members/yuirchiro354/) \- ideas, community management, talent acquisition, and some textures [Gop6939](https://www.curseforge.com/members/Gop_006/) - ideas, community management, models and textures, Portuguese (PT) translator [ghumio](https://www.curseforge.com/members/ghumio/projects) - models and textures [GalaxyProductions](https://www.youtube.com/@GalaxyProductions.Official) - ideas, lots of models and textures (armor, weapons, and entities) [Plasmatier](https://www.youtube.com/@HYPERPLASMATIER) - ideas, concept artist, textures, "makes the pixels pretty" [Headset Hero](https://youtube.com/@headsethero80?si=gyEwMD8wdYOjy1Up) - wisteria biome and textures (blocks and potions) [stxrwvbs](https://www.curseforge.com/members/stxrwvbs/) - ideas, concept artist, asset creation [BoutiqueDivine](http://curseforge.com/members/boutiquedivine/) - concept artist, models and textures [Luchar Olimur](https://www.tumblr.com/little-virus-sasha?source=share) - Portuguese (BR) translator [asphodelian architect](https://www.planetminecraft.com/member/asphodelian_architect/) - Builder

Compatibility

Mod Loaders

Forge

Game Versions

1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6

Screenshots

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Included in Modpacks

External Resources