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Cryonic Config

Mod

by slainlite

Chill Minimal Config API

Type

Mod

CurseForge Downloads

0

CurseForge ID

1208896

Modrinth Downloads

0

Modrinth ID

oEhQIkOs

Last Updated

Apr 12, 2026

Description

Cryonic Config

  • Cross-version easy to port config tool with minimal dependencies
  • Specifically targeting ease of use and portability
  • Cryonic because it's cool as hell

Explanation of Functionality

  • This will store jsons in {minecraft_dir}/config as "mod_id.json"
  • All config files will be read by dictionary in "cryonicconfig.json" on early init
  • Configs are only configurable by editing the jsons directly, no plans of GUI config
  • For ease of portability, synced variables are sent directly to a player in chat, and intercepted
  • Hashmaps are used to look up Str to ConfigStorage and Str to Obj (variable)

API

Groovy (build.gradle) Add Dependency

Add Maven:

repositories { maven { url "https://api.modrinth.com/maven" } }

Modern/Architectury:
For only fabric or neoforge, replace ${project.name} with fabric,forge,neoforge

dependencies { modImplementation "maven.modrinth:cryonicconfig:fabric-${project.name}:1.0.0+mc${rootProject.minecraft_version}" }

b1.7.3:

dependencies { modImplementation "maven.modrinth:cryonicconfig:babric:1.0.0+mcb1.7.3" }

Simple Usage:

// You can store or use on the fly, this can be called anywhere ConfigStorage config = CryonicConfig.getConfig("mod_id"); // You can store ints, doubles, booleans, and strings // By getting them, you are setting their default value too // getter format (variable name, default value) // You cannot reuse variable names! They will be overridden. config.getInt("varName", 3); config.getDouble("name", 3.3); config.getBoolean("var", true); config.getString("str", "Geronimo!") // The variable will exist locally on client and server // If you want a connected server player to use a server config // You must call, making client use the server's value config.sync("varName", playerEntity); // Feel free to use this format: CryonicConfig.getConfig("mod_id").getInt("varName", 3); // You can set variables manually, instead of letting get generate them // This is also useful for overriding old values config.setInt("varName", 3); config.setDouble("name", 3.3); config.setBoolean("var", true); config.setString("str", "Geronimo!");

Mark Dependency

In fabric.mod.json:

{ "depends": { "cryonicconfig": "*" } }

In mods.toml/neoforge.mods.toml:

[[dependencies.cryonicconfig]] modId = "cryonicconfig" type = "required" versionRange = "[0,)"

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Included in Modpacks

External Resources