project-1333332
Modby retriever_sunwoo
Adds various weapons, armors, and bosses.
Type
Mod
CurseForge Downloads
355,372
CurseForge ID
1333332
Last Updated
Jul 27, 2026
Description
[Support Version]
=> forge 1.18.2
=> forge 1.19.2
=> forge 1.20.1
=> neoforge 1.21.1
=> neoforge 1.21.4
=> neoforge 1.21.8
[addons]
=> slu addon: epic fight
(https://legacy.curseforge.com/minecraft/mc-mods/slu-addon-epic-fight)
=> slu addon: configuration
(https://legacy.curseforge.com/minecraft/mc-mods/slu-addon-configuration)

[what is added?]
Weapons, armor, and bosses inspired by various games are added.
All added armors were carefully handcrafted using the Blockbench program, with a high level of detail.
(The concepts were inspired by various video games such as Dark Souls, Elden Ring, and League of Legends.)
The added weapons are created in either 3D or pixel art style, each with its own unique traits.
The bosses are extremely powerful and feature a wide variety of attack patterns.
(It is recommended to dodge and look for openings rather than confronting them head-on.)

[Compatible Mods]
=> epic fight
(Adds animations for weapons, monsters, and bosses)
=> better combat
(Adds weapon animations)
=> jei
(Allows you to view item crafting recipes)
=> enchantment descriptions
(Provides descriptions for enchantments)
=> xaero's minimap
(Shows the locations of entities on the map.)
[Incompatible Mods]
=> Optifine
(break armor models)
=> 3d skin layer
(incompatible with armor models)
[Major Patch]
=> Since v9980
SLU monsters no longer spawn naturally.
Instead, you can right-click naturally generated Sealstones in the world to summon monsters and engage in combat.
If you don’t want to fight, you can simply destroy the Sealstone instead!
=> Since v9982.4
SLU mod will no longer support a built-in Epic Fight compatibility datapack.
Instead, we are developing a separate mod to handle Epic Fight compatibility.
Configuration options will also be separated into individual mod.
[feedback & bug report]
please feel free to leave them in the comments section of my mod.
I’ll check them when I have time.
[[ enchantment guide ]]
[Demonization] (weapon)
Get 1.5 attack damage per enchant level.
[Grasp Of Undying] (weapon)
Cause 3 extra damage every 4 seconds and get 2 health.
[Ignition] (staff-type weapon)
Burn monster and cause extra damage.
[Rage] (helmet)
Cause extra damage. (8% of player's lost health)
[shadow attack] (weapon)
Cause extra damage every 12 seconds. (4 + 30% of entity armor point)
[Ultimate Magic] (staff-type weapon)
Cause 4 extra damage every 5 seconds and get heart shield.
[Venom] (weapon)
Make entity unhealable for 4 seconds with 15% chance.
[Courage] (helmet)
If use same weapon on both hands, get 2.5 extra attack damage.
[Critical Hit] (weapon)
Cause extra damage every 6 seconds. (4 + 3% of entity max health)
[Armor Breaker] (weapon)
Cause 8% armor negation damage.
[Bleeding] (weapon)
Cause bleeding damage to player.
[blessing] (chestplate)
when attacked every 16 seconds, get resistance buff for 1(+enchant level) seconds.
[Frost Attack] (weapon)
cause extra 1.5 damage and slow the target for 2 seconds.
[Giant Slayer] (weapon)
Cause extra damage to monster. (3 + 2% of entity max health)
[Apocalypse Upgrade] (weapon)
extra damage increases by 4 per enchant level. (drop from minecraft lord)
Screenshots
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