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Month Of Swords

Mod

by samsthenerd

Adds swords for Swordtember 2024

Type

Mod

CurseForge Downloads

21,963

CurseForge ID

1095935

Last Updated

Apr 13, 2026

Description

Month of Swords

A mod adding a sword a day all month for Swordtember 2024.

Check out the swords:

A papery calendar of all the swords

Swords

Winged Sword

  • When in Main Hand:
    • 0.1 Attack Damage
    • 4 Attack Speed
    • +1 Attack Knockback

Floral Sword

  • Photosynthesis (Passive )
    • Recovers 2 durability every second in the sun.
  • When in Main Hand:
    • 5 Attack Damage
    • 1.6 Attack Speed

Cursed Sword

  • Curse (On Hit )
    • Deals 5% of your target's health in exchange for 5% of your own.
  • When in Main Hand:
    • 8 Attack Damage
    • 1.1 Attack Speed

Divine Sword

  • Divinity (Action [I ] )
    • Applies 15sec of regen II, absorption V, & strength III
    • 1min Cooldown
  • When in Main Hand:
    • 8 Attack Damage
    • 1.6 Attack Speed

Sword Gummy

Stealthy Sword

  • Smoke Bomb (On Use )
    • Launches a smoke bomb that gives blindness and prevents mob-tracking for 5sec
    • Applies 30sec Invis and 15sec Speed II and Jump Boost II
    • Sneaking applies the stealth buffs without throwing a smoke bomb
    • 30.0sec Cooldown
  • Sneak Attack (On Hit )
    • +0.5 attack while invisible. Lose invisibility with attack.
    • +0.75 attack while invisible due to Smoke Bomb.
    • +0.25 attack while sneaking.
    • +1 attack when attacking from behind.
  • Decorate Smoke (Inventory Click )
    • Right-click the sword with a firework rocket in the inventory.
    • Consumes the rocket and uses its design for smoke bombs.
  • When in Main Hand:
    • 6 Attack Damage
    • 1.6 Attack Speed
    • +0.4 Sneaking Speed
    • +2 Safe Fall Distance

Moon Sword

  • Moonlit (Passive )
    • Deals 1.5 more damage under the moon's light
  • When in Main Hand:
    • 6 Attack Damage
    • 1.6 Attack Speed

Sun Sword

  • Sunlit (Passive )
    • Deals 1.5 more damage in the sun's light
  • When in Main Hand:
    • 6 Attack Damage
    • 1.6 Attack Speed

Ocean Sword

  • Oceanic (Passive )
    • Deals 1.5 more damage in the water.
  • When in Main Hand:
    • 6 Attack Damage
    • 1.6 Attack Speed
    • +0.5 Water Movement Efficiency
    • +150 Oxygen Bonus
    • +0.6 Submerged Mining Speed

Enchanting Sword

  • Reroll (On Hit )
    • Every attack has a new set of enchantments.
  • When in Main Hand:
    • 7 Attack Damage
    • 1.6 Attack Speed

Dueling Sword

  • Block (Hold Use )
    • Blocks like a shield
  • Parry (On Hit )
    • Attacking immediately after blocking does 50% more damage
  • When in Main Hand:
    • 6 Attack Damage
    • 1.6 Attack Speed

Flaming Sword

  • Flame Lick (Passive )
    • +1 damage to burning targets
  • Scorch (On Hit )
    • Sets targets on fire for 5sec
  • Fireball (On Use )
    • Launches a fireball
    • 2.5sec Cooldown
  • Inferno (Action [I ] )
    • Launches 9 fireballs in the direction you're looking
    • Lights a large fire with a radius of about 3 blocks.
    • Applies 20sec fire resistance
    • 15.0sec Cooldown
  • When in Main Hand:
    • 7 Attack Damage
    • 1.6 Attack Speed

Ice Sword

  • Frostbite (Passive )
    • +1 damage to frozen targets
  • Freezing (On Hit )
    • Freezes the target for 19sec
  • Snowball (On Use )
    • Throws a freezing snowball
    • 1.5sec Cooldown
  • Blizzard (Action [I ] )
    • Freezes entities in a 6 block radius for 23 seconds
    • Freezes reachable blocks in a 4 block radius
    • 1sec cooldown per 20 blocks frozen, up to 4sec
    • 1sec cooldown per enemy frozen, up to 15sec
  • When in Main Hand:
    • 5.5 Attack Damage
    • 1.6 Attack Speed
  • -10 Burning Time

Poison Dagger

  • Venom (On Hit )
    • Inflicts 20sec Poison III
  • When in Main Hand:
    • 5 Attack Damage
    • 1.6 Attack Speed

Potion Sword

  • Brew (On Use )
    • Fills the sword with the potion in your other hand
  • Coating (On Hit )
    • Inflicts 1/5 of the stored potion effect.
  • When in Main Hand:
    • 6 Attack Damage
    • 1.6 Attack Speed

Bone Sword

  • When in Main Hand:
    • 5.5 Attack Damage
    • 1.6 Attack Speed

Portal Sword

  • Dimension Hop (Action [I ] )
    • Jump between the Overworld and Nether
  • When in Main Hand:
    • 6.5 Attack Damage
    • 1.6 Attack Speed

Lucky Sword

  • Lucky Dice (On Hit )
    • Take a swing, take a roll, who knows what it'll do!
  • When in Main Hand:
    • 3 Attack Damage
    • 1.6 Attack Speed

Forest Sword

  • Leaf Attack (On Swing )
    • Shoots a sharp leaf
    • 0.75sec Cooldown
  • When in Main Hand:
    • 7 Attack Damage
    • 2 Attack Speed

Echo Sword

  • Displace (On Release )
    • On release, teleports to where you're looking.
    • Sneaking in the air freezes your movement.
  • When in Main Hand:
    • 8 Attack Damage
    • 2 Attack Speed

Eye Sword

  • Taste for Void (Passive )
    • +0.5 damage in the end
    • +1 damage to creatures of the end
  • Ender Eye Protection (Passive )
    • Allows staring at endermen
  • When in Main Hand:
    • 7 Attack Damage
    • 1.6 Attack Speed
    • +1 Enderman Eye Protection

Mechanical Sword

  • When in Main Hand:
    • 6.5 Attack Damage
    • 2 Attack Speed
    • +2 Block Interaction Range
    • +2 Entity Interaction Range

Summoned Sword

  • Summon (Action [I ] )
    • Summon to your hand at any point.
  • Banish (Action [I ] )
    • Banishes the summoned sword you're holding.
    • This saves any modifications made to the sword (enchanting, naming, etc)
  • When in Main Hand:
    • 7 Attack Damage
    • 1.6 Attack Speed

Jeweled Sword

  • When in Main Hand:
    • 4 Attack Damage
    • 1.6 Attack Speed

Woven Sword

  • Celestial Dash (On Use )
    • Dashes in the direction you're looking
    • +4 damage while dashing
  • When in Main Hand:
    • 9 Attack Damage
    • 1.6 Attack Speed

Shock Sword

  • Summon Lightning (On Use )
    • Summons a lightning bolt where you're looking
  • Storm Damage (Passive )
    • +2 damage in thunderstorms
  • When in Main Hand:
    • 5.5 Attack Damage
    • 1.6 Attack Speed

Infestation Sword

  • Friend of Bugs (Passive )
    • Nearby arthropods will fight for you.
  • Bugbait (On Release )
    • Summons a silverfish to fight for you for each quarter second charged, up to 6.
    • These silverfish fight slightly better than wild ones, but will disappear after combat.
    • 3sec cooldown per silverfish
  • When in Main Hand:
    • 7 Attack Damage
    • 1.6 Attack Speed

Crystal Sword

  • Resonance (On Hit )
    • Consecutive attacks against targets of the same type build up more damage.
    • +0.05 damage per attack on the same target
    • +0.5 damage per attack on a different target of the same type
    • Attacks against targets of a different type reset the bonus damage.
  • When in Main Hand:
    • 6 Attack Damage
    • 1.6 Attack Speed

Necromancer's Blade

  • Necromancer (Passive )
    • Nearby undead will fight for you.
  • Raise The Dead (On Release )
    • Summons a zombie or skeleton to fight for you for each quarter second charged, up to 6.
    • These undead fight slightly better than wild ones, but will disappear after combat.
    • 3sec cooldown per undead
  • When in Main Hand:
    • 8 Attack Damage
    • 1.6 Attack Speed

Glow Sword

  • Piercing Eyes (Passive )
    • +2 damage to glowing targets
  • Illuminance (On Hit )
    • Inflicts 45sec glowing
  • Dark Vision (On Use )
    • Give all entities in an 8 block radius 60sec glowing
    • 15.0sec Cooldown
  • Radiance (Action [I ] )
    • Give all entities in a 32 block radius 60sec glowing and do 5 damage
    • 45.0sec Cooldown
  • When in Main Hand:
    • 6 Attack Damage
    • 2 Attack Speed

Screenshots

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