Ars Morph
Modby Alexth99
Compatibility layer between Identity and Ars Nouveau
Type
Mod
CurseForge Downloads
7,687
CurseForge ID
1384161
Last Updated
Apr 13, 2026
Description
NOTE: Version 1.0 only works on the initial port of Identity (alpha 2.9.4). Starting with versions 2.0 it will base off the reworked Identity 2 (releases), no ETA as it might be a big overhaul.
Remake of the Ars Nouveau X Identity compat module originally made for Ars Scalaes
- Morph Glyph: Unlocks the ability to transform into a struck target, regardless of owning its form, or into the mob trapped into a containment jar. The glyph's configuration allows setting limits based on max health.
Color and Cosmetics of the ars mobs will be carried over to the morph if done this way. - Identity Skills: Identities of Ars Nouveau and Ars Elemental creatures are now tagged for passive abilities and have their own active ones:
Active Abilities for Ars Creatures:
- Weald Walkers and Elemental Flarecannons unleash magical projectiles.
- Wixies toss potion buffs or malevolent maluses.
- Whirlsprigs fertilize their surroundings.
- Starbuncle gets a speed boost.
- Summoning Wilden Hunters bring loyal companions.
- Wilden Stalkers soar skyward and get temporary gliding effects.
Innate Abilities:
- Whirlsprigs have slowfall and jump boost.
- Wixies and Bookwyrms can fly, as long as it's enabled in Identity's configs.
- Mermaids and Amethyst golem can breathing underwater, but the latter can't swim.
- Flarecannons walk upon molten lava, unscathed by its searing heat.
Screenshots
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