Nucleus
Modby pauljoda
Library mod for pauljoda mods
Type
Mod
CurseForge Downloads
596,561
CurseForge ID
282063
Last Updated
Jul 27, 2026
Description
Useful functions for pauljoda mods
This mod adds no content on its own, but is required by mods published by TeamCoS and TeamBRModding.
Developers:
This library can enable you to skip a lot of boilerplate code to generate new objects for your mod
- Block instances for rotation
- Tile entity syncing
- Robust Gui system
- Container management
- Utilities for things ranging from translation to item spawning
- Handlers and templates for energy, inventory, and fluid handling objects using the Forge capabilities
Adding to your project
Uses GitHub Packages
repositories { maven { name "Nucleus" url 'https://maven.pkg.github.com/pauljoda/Nucleus' credentials { // Must create files in the same directory with this info, one per file. DO NOT UPLOAD username new File("USERNAME").text password new File("ACCESS_TOKEN").text } } } dependencies { compile group: "com.pauljoda.nucleus", name: "Nucleus", version: "+", classifier: "dev" }
Similar Mods
Jump Over Fences
you can jump over blocks, why not fences?
Get Ya' Tanks Here
Adds fluid tanks of various materials.
Ad Tetra!
Adds compat between Tetra and Ad Astra!
Alshanex's Familiars
An Iron Spells and Spellbooks addon that introduces new familiars scattered around the world, which you can tame and bri...
Traveler's Index
Know which blocks you have collected so far, and which are left to be found!
BacoDifficulty
Prevent anything other than the player and console from changing the difficulty and gamerules