Shader fixer
Modby Kotmatross
A mod that adds more compatibility with shaders (1.7.10).
Type
Mod
CurseForge Downloads
64,758
CurseForge ID
977626
Modrinth Downloads
71,403
Modrinth ID
N50mCZS0
Last Updated
Jul 27, 2026
Description
# ShaderFixer
[](https://github.com/kotmatross28729/Shader-fixer)
[](https://www.curseforge.com/minecraft/mc-mods/shader-fixer)
[](https://modrinth.com/mod/shader-fixer)

---
A **set of patches** for various mods, fixes **some** issues with Angelica / Angelica Shaders. Also has QoL features and vanilla fixes
*Do not expect this mod to fix all your shader problems, it only fixes what is explicitly stated below.*
*Use this mod at your own risk. Contains experimental fixes.*
## Dependencies
- [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) [](https://www.curseforge.com/minecraft/mc-mods/unimixins) [](https://modrinth.com/mod/unimixins/versions) [](https://github.com/LegacyModdingMC/UniMixins/releases)
## Incompatibilities
- [Optifine](https://optifine.net) | Use [Angelica](https://github.com/GTNewHorizons/Angelica) [](https://www.curseforge.com/minecraft/mc-mods/angelica) [](https://modrinth.com/mod/angelica/versions) [](https://github.com/GTNewHorizons/Angelica/releases) instead
## Supported mods:
**Vanilla Minecraft**
- Fixed incorrect translucent renderer when rendering entity's name tag | `VANILLA_NORMALS_DISABLE_TAG`
- [Shaders] Fixed translucent particles becoming dark with Complementary | `VANILLA_PARTICLE_ALPHA_WORKAROUND`
- Removed 30 FPS lock in main menu, added ability to set it to arbitrary value | `VANILLA_MAIN_MENU_FPS_BYPASS`
- Fixed effect bar in creative menu turns black | `VANILLA_GUI_BLEND_FIX`
- Fixed first person hand doesn't update rotation when player was sitting, added ability to turn hand's rotation off (modern minecraft behavior) | `VANILLA_RIDING_HAND_ROTATION_FIX`
- Fixed experience bar black background if there is an item in hotbar | `VANILLA_XP_BAR_ALPHA_FIX`
**Angelica**
- [Shaders] Added support for `NTM_GUN_FIX`
**Avaritia [`AVARITIA_FIX`]**
- [Shaders] Fixed broken shadows when rendering cosmic tools/armor
- [Shaders] Fixed heaven arrow not having full brightness
**Backhand**
- [Shaders] Added support for `NTM_GUN_FIX`
**HBM's NTM [`NTM_MAIN_FIX`]**
- [Shaders] Fixed holding guns causing various issues (water/clouds visible through blocks, incorrect lighting, etc.) | `NTM_GUN_FIX`
- [Shaders] Fixed some particles have a black background | `NTM_TEXTURE_FIX`
- [Shaders] Fixed heavy shadow distortion / self-shadowing on particularly large machines | `NTM_SHADOW_FIX`
- [Shaders] Fixed M1TTY suit lamps on helmet not glowing
- [Shaders] Fixed fire diamond (NFPA 704) on barrels brightness
- Fixed meteorite sword render breaking entity lighting in 3rd person view
- [Shaders] Fixed antimatter explosion not rendering
- [Shaders] Fixed folly/tau gun beam brightness
- [Shaders] Fixed black hole brightness
- [Shaders] Fixed antimatter beam (chemthrower) not rendering
- [Shaders] Fixed DFC core (running) casting shadows
- [Shaders] Fixed flare from DFC (jammed) not rendering
- [Shaders] Fixed orbital death ray not rendering
- [Shaders] Fixed demon core lamp radiation effect not rendering
- [Shaders] Fixed forcefield emitter field casting shadows
- [Shaders] Fixed forcefield emitter field brightness
- Fixed incorrect translucent renderer when rendering entity's name tag (armor VATS)
- [Shaders] Fixed GL state leak when rendering some GUI elements
- [Shaders] Fixed wires (electricity pylon) brightness
- [Shaders] Fixed Cherenkov radiation effect (RBMK column) not rendering
- [Shaders] Fixed UFO beam brightness
- [Shaders] Fixed Cherenkov radiation effect (research reactor) not rendering
- [Shaders] Fixed solar boiler sun beams not rendering
- [Shaders] Fixed DFC core sparks casting shadows
- [Shaders] Fixed digamma spear (RBMK) flash not rendering
- [Shaders] Fixed nuclear explosion brightness
- Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.) | `NTM_EXTENDED_HAZARD_DESCRIPTIONS`
- Fixed holding two-handed weapons with Customizable Player Models mod | `NTM_ARMOR_FIX`
**Fisk Superheroes [`FISKHEROES_FIX`]**
- [Shaders] Fixed lasers/lightnings/etc. not rendering
- [Shaders] Fixed suit database / suit fabricator brightness
**Techguns [`TECHGUNS_FIX `]**
- [Shaders] Fixed crash (ClassCastException) when breaking a chest
- [Shaders] Fixed tesla gun projectile casting a shadow
- Fixed explosion/rocket trail particles breaking water brightness
- [Shaders] Fixed various effects/particles have a black background | `TECHGUNS_TEXTURE_FIX`
**Schematica [`SCHEMATICA_FIX`]**
- [Shaders] Fixed highlight brightness
**OpenComputers**
- [Shaders] Fixed screen rendering | `OC_DISABLE_DL`
**Electrical Age**
- [Shaders] Fixed wires brightness | `ELN_DISABLE_DL`
**Dynamic Surroundings [`DSURROUND_FIX`]**
- [Shaders] Fixed aurora rendering
**SignPicture [`SIGNPIC_FIX`]**
- Fixed multiple GL leaks when rendering pictures
- [Shaders] Fixed pictures casting shadows
Compatibility
Mod Loaders
Forge
Game Versions
1.7.10
Screenshots
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