Shader fixer
Modby Kotmatross
A mod that adds more compatibility with shaders (1.7.10).
Type
Mod
CurseForge Downloads
35,104
CurseForge ID
977626
Last Updated
Apr 13, 2026
Description
Shader Fixer (1.7.10)
A mod (a.k.a. toxic wasteland) that attempts to improve visuals by patching various mods to fix issues with Angelica / Angelica Shaders (as well as minor QOL features :D)
Use this mod at your own risk. Or not, as you wish.
Full list of supported mods:
Patched Mod Patches QOL Related configuration options (config\shaderfixer\ShaderFixerConfig.cfg) Vanilla Minecraft • Fixed incorrect rendering of many translucent things when rendering the entity's name tag <br/> <br/> • Fixed translucent particles becoming very dark with Complementary shaders enabled • Removed 30 FPS lock in the main menu + added the ability to set an arbitrary value <br/> <br/> • Fixed annoying bug due to which the effect bar in the creative menu turns black <br/> <br/> • Fixed bug due to which the hand wouldn't update rotation when the player was riding/sitting + added the ability to turn off hand rotation completely (similar to modern versions) <br/> <br/> • Fixed experience bar black background if there is an item in the hotbar <br/> <br/> VANILLA_NORMALS_DISABLE_TAG / VANILLA_PARTICLE_ALPHA_WORKAROUND / VANILLA_GUI_BLEND_FIX / VANILLA_MAIN_MENU_FPS_BYPASS / VANILLA_MAIN_MENU_FPS_BYPASS_VALUE / VANILLA_RIDING_HAND_ROTATION_FIX / VANILLA_RIDING_HAND_ROTATION_DISABLE / VANILLA_MODERN_RIDING_LEG_POS / VANILLA_XP_BAR_ALPHA_FIX Angelica • Added support for NTM_GUN_FIX (interpolation / ntmclient's GUN_MODEL_FOV) <br/> <br/> • Added an experimental (!!!) patch that reduces self-shadowing on huge tile entities - NTM_GUN_FIX / ANGELICA_TE_SHADOW_OFFSET / ANGELICA_TE_SHADOW_OFFSET_FACTOR / ANGELICA_TE_SHADOW_OFFSET_DEBUG_MODE Avaritia • Fixed broken shadows when rendering tools/armor from the mod with shaders enabled <br/> <br/> • Fixed heaven arrow not having full brightness with shaders enabled <br/> - AVARITIA_FIX Backhand • Added support for NTM_GUN_FIX (broken render otherwise) - NTM_GUN_FIX HBM's NTM • Fixed holding guns causing various (water/clouds visible through blocks, distorted shadows, other shader effects completely broken) issues with shaders enabled <br/> <br/> • Fixed various effects/particles have a black background with shaders enabled <br/> <br/> • Fixed lamps on the M1TTY suit helmet not glowing with shaders enabled <br/> <br/> • Fixed fire diamond (NFPA 704) brightness with shaders enabled <br/> <br/> • Fixed meteorite sword render breaking entity lighting in 3rd person view <br/> <br/> • Fixed antimatter explosion not rendering with shaders enabled <br/> <br/> • Fixed folly/tau gun beam brightness with shaders enabled <br/> <br/> • Fixed black hole brightness with shaders enabled <br/> <br/> • Fixed antimatter beam (chemthrower) not rendering with shaders enabled <br/> <br/> • Fixed DFC core (running) casting shadows with shaders enabled / Fixed flare from DFC (jammed) not rendering with shaders enabled <br/> <br/> • Fixed orbital death ray not rendering with shaders enabled <br/> <br/> • Fixed demon core lamp radiation effect not rendering with shaders enabled <br/> <br/> • Fixed forcefield emitter field casting shadows with shaders enabled / Fixed forcefield emitter field brightness with shaders enabled <br/> <br/> • Fixed incorrect rendering of many translucent things when rendering the entity's name tag (armor VATS) / Fixed GL state leak when rendering some GUI elements <br/> <br/> • Fixed wires (electricity pylon) brightness with shaders enabled <br/> <br/> • Fixed Cherenkov radiation effect (RBMK column) not rendering with shaders enabled <br/> <br/> • Fixed UFO beam brightness with shaders enabled <br/> <br/> • Fixed Cherenkov radiation effect (research reactor) not rendering with shaders enabled <br/> <br/> • Fixed solar boiler beams not rendering with shaders enabled <br/> <br/> • Fixed DFC core sparks casting shadows with shaders enabled <br/> <br/> • Fixed digamma spear (RBMK) flash not rendering with shaders enabled <br/> <br/> • Fixed nuclear explosion brightness with angelica/shaders enabled • Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.) <br/> <br/> • Fixed holding two-handed weapons with Customizable Player Models mod NTM_MAIN_FIX / NTM_GUN_FIX / NTM_ARMOR_FIX / NTM_TEXTURE_FIX / NTM_EXTENDED_HAZARD_DESCRIPTIONS HBM's NTM:Space • Fixed z-fighting between rocket thruster/fuselage with shaders enabled - NTM_MAIN_FIX Fisk Superheroes • Fixed multiple things (lasers/lightnings/etc.) not rendering with shaders enabled <br/> <br/> • Fixed suit database / suit fabricator brightness with shaders enabled - FISKHEROES_FIX Journeymap • Fixed blinding waypoint (if shader has bloom) having brightness 255 when limit is 1 - JOURNEYMAP_FIX Techguns • Fixed crash (ClassCastException) when breaking a chest with shaders enabled <br/> <br/> • Fixed tesla gun projectile casting a shadow <br/> <br/> • Fixed explosion/rocket trail particles breaking water brightness <br/> <br/> • Fixed various effects/particles have a black background with shaders enabled - TECHGUNS_FIX / TECHGUNS_TEXTURE_FIX Schematica • Fixed highlight brightness with shaders enabled - SCHEMATICA_FIX OpenComputers • Fixed screen rendering with shaders enabled - OC_DISABLE_DL Electrical Age • Fixed wires brightness with shaders enabled - ELN_DISABLE_DL Dynamic Surroundings • Fixed aurora rendering with shaders enabled - DSURROUND_FIX SignPicture • Fixed multiple GL leaks when rendering pictures <br/> <br/> • Fixed pictures casting shadows - SIGNPIC_FIXRequires unimixins
Screenshots
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