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Cobblemon PokeHunt

Mod

by dwson

A server-side mod that adds hunts for Cobblemon!

Type

Mod

CurseForge Downloads

3,713

CurseForge ID

1356351

Last Updated

Apr 13, 2026

Description

Run server-wide capture hunts with automatic targets, winner rewards, and a clean in-chat claim UI.
Designed for Cobblemon 1.6.1 on NeoForge 1.21.1.

Main Features

Automatic Hunts: Periodic hunts that pick a first-stage Pokémon (from your list) and optionally a specific nature.

“Any Nature” or Specific Nature: Configure the chance to require a nature (e.g., 65%).

Fair & Simple: Every allowed species/nature is chosen uniformly (no bias unless you add duplicates).

Win Detection: Listens to Cobblemon’s capture event and ends the hunt as soon as the target is caught.

Instant Next Hunt (optional): After a win, automatically queue the next hunt (respects min-player setting).

Reward System (Commands/Items/XP):

    • Bundles execute multiple server commands (e.g., give money + trigger Blue Moon).

    • Choices show clickable buttons only to the winner (e.g., “15k” or “10× L Candies”).

    • Nested choices supported (menu → sub-menu).

    • Safe Winner-Only UI: Reward buttons and pending choices are visible/clickable only to the winner.

    • Persistent State: Survives restarts; re-announces an active hunt on server start.

    • Admin Commands: Start/stop/status, and a secure /pokehunt claim that only works for the winner.

Commands

/pokehunt status — Show current target (species + nature or any).

/pokehunt start <species> <nature> — Start a manual hunt. (op)

Species can be charmander or cobblemon:charmander

/pokehunt stop — Stop the current hunt. (op)

/pokehunt claim <index> — Winner-only button handler for rewards.

Config (pokehunt.json)

config/pokehunt.json

auto.enabled — Enable auto hunts.

auto.interval_minutes — Time between hunts when none is active.

auto.min_players — Minimum players online to start.

auto.species_allow — Your species list (lowercase ids).

auto.require_nature_chance — 0.0–1.0 chance a hunt requires a specific nature.

auto.natures_allow — Natures to choose from if required.

rewards.pool — Weighted list of rewards:

    • "bundle" → bundleCommands: ["cobbledollars give {player} 5000", "ec setLunarEvent #enhancedcelestials:blue_moon"]

    • "choice" → choiceOptions: [ ... ] (supports nesting)

    • "command", "item", "xp" also supported.

At its default, this mod has the full Cobblemon 1.6.1 & AllTheMons datapack list of Pokemon that it chooses from when starting hunts. This can be changed in the config. The default rewards include an automatic blue moon trigger (enhanced celestials), so be sure to include that mod as well or remove it from the rewards.

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