Betweencards
Modby Tip_Mischiff
Adds A Custom Card Game To The Betweenlands
Type
Mod
CurseForge Downloads
100,831
CurseForge ID
813253
Last Updated
Apr 13, 2026
Description
Betweencards is a custom card game built for the betweenlands
This mod adds cards for each mob in the betweenlands as well as a card table for player vs player card battles with rules as strategies
Create card packs by crafting them with various materials from the betweenlands, then right click with them to receive 3 random cards from that card set
You can then create a deck with your cards and craft some marker tokens to battle other players

Cards have abilities based on the betweenlands aspect system, each changing how that card plays
You can choose to attack twice on a turn for massive damage, or play defensively by attacking once, then using your cards to protect each other.
Different cards can be better at attacking or defending, and different aspects can have interesting synergies with each other. Try out new cards and decks often to become the strongest card master
Both players battle until one has had all their cards killed, the surviving player wins!
Hover over cards with your mouse to see a description of their health and attack, as well as the rules for their aspect.
A full list of rules is written below, It can be a bit much at first but after a battle or two it becomes second nature
Betweencards
How To Play
Creating a Deck:
You start with 64 points to make your deck
When you add a card combine its health and attack then subtract that from your points
You can add cards until you run out of points. You do not need to use all your points
A easy way to keep track of points is to have a stack of a random item, then remove items
each time you add a card equal to it's point cost
Setup:
Each player brings their own health, defending, and defended tokens, and a deck
Each player opens the card table and:
Chooses a side of the board to be their side
Places all their cards unstacked in the deck section of the table
Draw 4 cards by clicking the draw button and play 3 of them in the middle slots of the play area
Stack health tokens in the health slots next to each of the cards in play equal to those cards health (the right number)
Choose which player goes first
Player Turn:
On your turn do the following in order
Draw cards until you have 4 cards in your hand
Play cards from your hand until you have 3 cards in play, replacing any cards that have died
Attack with cards in play twice OR attack once and defend a card with another
Attacking and defending:
To attack choose one of your cards and of your opponet's cards and subtract the attack of your card (the left number) from your opponet card's health tokens
If a card's health reaches 0 it dies, remove it and its health tokens from the table and place them into your inventory
You may do both of your attacks with the same card
To defend choose one of your cards to be the defender, and the other to be the defended
Place the defender and defended tokens next to the cards in the defense slots to mark this
Add health tokens to the defended card equal to the defending card's attack
Defending cards cannot attack until the defense ends
During you turn you may stop the denfense or change what cards are defending. This counts as defending on that turn
If ether card dies the defense ends and the remaining card returns to normal
When a card stops being defended remove the extra health from the defense
If this leaves the card with less then 0 health it dies
You win when you have defeated all of your opponets cards
Note: the "Them" card has no health and thus cannot be killed unless by its aspect. It counts as 0 health when deck building
Aspects:
Aspects are abilities every card has indicated by the symbol on the card
Some aspects make exeptions to the rules, and some have downsides
The rules for aspects are in the description of the corresponding cards and written below
List of Aspects:
Desire: This card receives 2 extra health when defended but cannot attack unless it is being defended
Muscle: When this card is killed it immediantly attacks once more before dying
Corruption: When this card attacks another card it is not affected by that cards aspect and the aspect is disabled until the start of your next turn
Water: When this card is defended give all of your other cards in play 2 extra health
Stomach: When this card is protected the protecting card dies and the extra health is kept permanently. This card can only be protected once
Mind: This card can defend two cards. This does not cost a extra attack action
Earth: When this card defends another card add this card's health to the defended card instead of its attack
Fire: When this card attacks deal 2 damage to all other cards the opponet has in play
Vision: This card may divide the damage of its attack between two of the opponet's cards
Void: When this card is attacked it only takes half the damage rounded up. Also when one of your opponent's cards die choose one of your cards with the void aspect to also die
Enhance: This card grants an extra 5 health to any card it protects
Chaos: When this card is attacked deal 2 damage to the attacker
Soul: If this card would be killed instead set its health to 1 but if it is attacked with 1 health remaining it dies normally
Health: At the start of your turn this card heals 2 health up to it's natural max health
Wind: This card may still attack while defending another card
Form: This card takes 1 less damage when hurt
Alternate rules:
Player may place bets before the game starts, the winner gets all betted items
Players may make decks with more or less then 64 points, but the amount must be the same for both players
Every mob in the betweenlands has its own card, including some unusual ones such as "Them" and the Moving Wall from the sludgeon
A full list of all cards and their aspects is written below
List of Cards
Passive Mobs:
- Dragonfly: Attack 2, Health 4, Aspect Yunugaz (Wind)
- Firefly: Attack 1, Health 4, Aspect Firnalaz (Fire)
- Frog: Attack 3, Health 5, Aspect Byrginaz (Water)
- Gecko: Attack 4, Health 5, Aspect Freiwynn (Vision)
- Greebling Coracle: Attack 2, Health 7, Aspect Dayuniis (Mind)
- Greebling Musician: Attack 4, Health 5, Aspect Dayuniis (Mind)
- Mire Snail: Attack 0, Health 5, Aspect Fergalaz (Earth)
- Root Sprite: Attack 2, Health 6, Aspect Yeowynn (Health)
- Sporeling: Attack 4, Health 6, Aspect Yeowynn (Health)
- Tamed Emberling: Attack 4, Health 5, Aspect Firnalaz (Fire)
- Harlequin Toad: Attack 4, Health 8, Aspect Yeowynn (Health)
- Tarminion: Attack 3, Health 7, Aspect Yihinren (Form)
- Anadia: Attack 2, Health 6, Aspect Byrginaz (Water)
- Cave Fish: Attack 1, Health 1, Aspect Ordaniis (Enhance)
- Olm: Attack 1, Health 9, Aspect Yeowynn (Health)
Neutral Mobs:
- Greebling Rider: Attack 7, Health 6, Aspect Yunugaz (Wind)
- Lurker: Attack 8, Health 5, Aspect Byrginaz (Water)
- Pyrad: Attack 4, Health 8, Aspect Firnalaz (Fire)
- Freshwater Urchin: Attack 4, Health 4, Aspect Yeowynn (Chaos)
- Jellyfish: Attack 3, Health 2, Aspect Byrginaz (Water)
Hostile Mobs:
- Angler: Attack 4, Health 4, Aspect Byrginaz (Water)
- Ash Sprite: Attack 3, Health 4, Aspect Geogirlaz (Void)
- Blood Snail: Attack 2, Health 4, Aspect Fergalaz (Earth)
- Boulder Sprite: Attack 3, Health 5, Aspect Fergalaz (Earth)
- Chiromaw: Attack 5, Health 3, Aspect Yunugaz (Wind)
- Crypt Crawler: Attack 7, Health 6, Aspect Dayuniis (Mind)
- Dark Druid: Attack 6, Health 6, Aspect Ordaniis (Enhance)
- Emberling Shaman: Attack 4, Health 5, Aspect Firnalaz (Fire)
- Infestation: Attack 2, Health 5, Aspect Uduriis (Chaos)
- Lamprey: Attack 3, Health 6, Aspect Byariis (Corruption)
- Large Sludge Worm: Attack 7, Health 8, Aspect Azuwynn (Muscle)
- Small Sludge Worm: Attack 3, Health 5, Aspect Celawynn (Stomach)
- Smoll Sludge: Attack 3, Health 3, Aspect Yihinren (Form)
- Tiny Sludge Worm: Attack 1, Health 3, Aspect Celawynn (Stomach)
- Leech: Attack 6, Health 3, Aspect Armaniis (Desire)
- Living Root: Attack 7, Health 5, Aspect Byariis (Corruption)
- Peat Mummy: Attack 9, Health 8, Aspect Armaniis (Desire)
- Shallowbreath: Attack 6, Health 5, Aspect Geogirlaz (Void)
- Shambler: Attack 5, Health 3, Aspect Celawynn (Stomach)
- Silt Crab: Attack 4, Health 3, Aspect Byrginaz (Muscle)
- Giant Sludge: Attack 5, Health 6, Aspect Yihinren (Form)
- Stalker: Attack 5, Health 9, Aspect Freiwynn (Vision)
- Swamp Hag: Attack 5, Health 7, Aspect Byariis (Corruption)
- Tar Beast: Attack 8, Health 7, Aspect Yihinren (Form)
- Termite: Attack 2, Health 3, Aspect Armaniis (Desire)
- Wight: Attack 7, Health 5, Aspect Wodren (Soul)
- Splodeshroom: Attack 9, Health 1, Aspect Byariis (Corruption)
- Bubbler Crab: Attack 3, Health 4, Aspect Uduriis (Chaos)
- Cave Jellyfish: Attack 5, Health 2, Aspect Wodren (Soul)
- Rock Snot: Attack 6, Health 3, Aspect Azuwynn (Muscle)
Other:
- Them: Attack 3, Health 0, Aspect Geogirlaz (Void)
- Baby Chiromaw: Attack 4, Health 5, Aspect Celawynn (Stomach)
- Puffshroom: Attack 0, Health 8, Aspect Uduriis (Chaos)
- Sludge Jet Turret: Attack 6, Health 2, Aspect Freiwynn (Vision)
- Small Spirit Tree Face: Attack 2 Health 6, Aspect Ordaniis (Enhance)
- Moving Wall: Attack 0, Health 9, Aspect Fergalaz (Earth)
In the future card packs will be obtained from loot pots, but for now they are crafted with a syrmorite ingot and a related drop
Here is a lift of crafting recipes for card packs, tokens, and the card table


This mod was made entirely in Mcreator
If you have any feedback, such as card balancing, feel free to leave a comment or contact Flint
This mod will likely receive many updates to balance cards and aspects
Have fun battling!
Screenshots
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