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Weapon Class

Mod

by TheMrCrow

New classes of weapons which interact with each other in unique ways!

Type

Mod

CurseForge Downloads

23,543

CurseForge ID

1260433

Modrinth Downloads

15,848

Modrinth ID

9PrqH84w

Last Updated

Jun 11, 2026

Description

Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds Report bugs and suggest features in the comments ### WEAPONS ![Weapons](https://cdn.modrinth.com/data/cached_images/e94bec3a2cc97042a7d84ffa421d50f08b90cec0.png) ### TRINKETS ![Trinket Header](https://cdn.modrinth.com/data/cached_images/c6f7a96e542c8a893b257f09c72e2338ae3ec87e.png) ![Trinket Contents](https://cdn.modrinth.com/data/cached_images/9f569869913970c2eccd6512ca398253f163e1bc.png) MORE INFO Spoiler Every weapon can be crafted. And some weapons along with every trinket can be found in chests. Each item has an in-game ability description. Important interactive keywords have brackets, like [Shockwave]. Check your recipe book after crafting sticks to see weapon recipes! EVERY ITEM ABILITY Spoiler **Brawl:** Anchor: Falling triggers a [Shockwave] on hit. And is stronger underwater Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave] Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward Battle Axe: After moving 45 blocks the next attack will [Cleave] Katar: Every other attack [Thrusts], can [parry], and empowers the next [Shockwave] on the target Weighted Bracer: Become immune to knockback. Falling does a weak [Shockwave] Spring Boots: Attacks give [Jump boost] **Rogue:** Dagger: Can [Sneak strike] unaware enemies. Attacks remove [Poison] to deal bonus damage Sickle: Attacks [Poison] the target Scythe: Can [Sneak strike] to gain life and [Vanish] after killing a mob Hand Fan: [Interact] to do a whirlwind attack that gives [Invisibility] Bladed Bracers: Gain [Strength] when leaving [Stealth] Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death **Archer:** Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires blast arrows Curving Bow: Arrows shot are [Homing] with increased knockback Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow] Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage **Duelist:** Rapier: Next attack shortly after a [Parry] [Thrusts] forward Tachi: [Parries] give this [Strength], with a max level of 3. At max level, attacks [Thrust] and [parry]. Taking damage reduces the level Gauntlet: Attacks briefly [Parry], successfully doing so [Staggers] the target Parrying Dagger: When in Off-hand: [Interact] to parry attacks Sheathed Katana: [Thrust] attacks deal AoE damage Gladiator Helm: Gain [Haste] while there's a [Staggered] mob nearby **Magic:** Adds a new element system where applying two different elements triggers a reaction Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser Frost Grimoire: [Attack] to throw a [Frost] icicle. [Interact] to lob a giant block of [Frost] Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles Halberd: Attacks cast an evoker fang [Spell] beneath the target Blood Pendant: Ranged [Spells] have no cooldown but cost life Flying Boots: Briefly gain [Levitation] after casting a [Spell]

Compatibility

Mod Loaders

Forge

Game Versions

1.20.1

Screenshots

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External Resources