Description
# Now with Resource Pack Compatibility! (See below)

Numerical HUD declutters your screen by replacing the bulky vanilla health, hunger, armor, and experience bars with a sleek, compact numerical interface. Designed for players who want precise information without sacrificing screen real estate, this mod provides real-time data with smooth animations and context-aware visuals.
| **FEATURES** |
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- Dynamic Health Tracking: Displays absorption, poison, wither, and freezing effects through unique icon variants and color changes.
- Enhanced XP Display: Shows your exact experience level as a decimal (e.g., `12.45`) so you know exactly how close you are to the next level.
- Visual Feedback: Icons "blink" upon taking damage or changing stats, and low health/hunger triggers a recurring blink animation.
- Saturation Text: The hunger number turns brown when saturation is active, and returns to white when it runs out.
- Resource Pack Compatible: All HUD icons reference Minecraft's built-in textures directly, so custom resource packs that retexture hearts, food, armor, and XP bars are automatically reflected.
| **HOW TO USE** |
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Once installed, the mod automatically replaces the following vanilla HUD elements:
- Health & Absorption
- Armor
- Hunger & Saturation
- Experience Level & Progress
- Oxygen, Mount Health, & Jump (appear only when relevant)
- Boss Bar (appears when a boss/raid is nearby)
- Potion Effects (appear on the right edge of the screen when active)
Simply play the game as usual. The values update in real time as you take damage, eat food, or gain experience.
| **CONFIGURATION** |
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Open Mod Menu in-game to access the settings screen:
- Three Animation Styles: Choose between Decimal, Fade, and Popup animations.
- Decimal (default): Values count up/down with decimal precision, turning Green when increasing and Red when decreasing.
- Fade: The number snaps instantly while the text color fades from Green/Red back to White.
- Popup: A delta label (e.g. `+2`, `-3`) floats beside the module, traveling upward for heals and downward for damage.
- Show Armor at Zero: Toggle whether the Armor module is visible when no armor is worn.
- Text Style: Switch between Shadow and Outline.
- Shift Modules Down: Move all modules 6 pixels down.
- Show Effect Names: Toggle whether effect names are displayed above the timer in the Potion Effects module
| **REQUIREMENTS** |
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- Fabric Loader
- Fabric API
- Cloth Config API (1.21.x)
- YetAnotherConfigLib (26.x)
- Mod Menu (recommended for easy in-game configuration)
| **CLIENT-SIDE ONLY** |
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All functionality is done client-side and is compatible with vanilla servers.
| **FREE & OPEN SOURCE** |
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This is a completely free project. I'm not asking for donations or "buy me a coffee" contributions. If you enjoy the mod, the best way to support it is by:
- Leaving a rating/review
- Sharing it with friends
- Reporting any bugs you find
| **GALLERY** |
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A. Health Icons:
Poisoned / Withered / Frozen / Absorbing / Hardcore / Ridden Mob's Health
     
Damaged / Healing (with Fade animation)
 
B. Armor Icons:
(Removing / Breaking) / Wearing (with Popup animation)
 
C. Hunger Icons
Starving / Full / Saturated
  
Note: The recurring blink animation is triggered every N seconds (N = the current hunger value) only when Hunger < 20. Also applies to the Health icons.
D. XP Icons
No XP / (Gaining / Losing XP)
 
E. Oxygen Icons
No Air / Infinite
 
Drowning / Breathing (with Decimal animation)
 
F. Jump Icon
Charging

G. Resource Packs
Jirniy's Pink HUD

Gui's HUD & UI Edition

Note: The quality of the GIF doesn't match the texture in-game.