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History Stages

Mod

by Bananemdnsa

Guide your players through the ages. History Stages lets modpack creators lock items, recipes, dimensions, mobs, loot, and more behind custom research-based eras with full in-game tooling.

Type

Mod

CurseForge Downloads

4,776

CurseForge ID

1473453

Modrinth Downloads

2,680

Modrinth ID

vChjQZEl

Last Updated

Jul 26, 2026

Description

![](https://cdn.modrinth.com/data/cached_images/48b3f8553305ae3ee283e30b80d4b24f055cd2cd.png) * 📖 **[Wiki](https://github.com/Flix100000/History-Stages/wiki)** — full documentation, config fields, JSON examples & developer API * 💬 **[Discord](https://discord.gg/BeZzxyZ9c4)** — support, questions & sneak peeks * 🐛 **[Issue Tracker](https://github.com/Flix100000/History-Stages/issues)** — bug reports & feature requests **History Stages** is a progression and gatekeeping mod for modpack creators. Lock items, recipes, dimensions, structures, mobs, enchantments, and loot behind custom eras — and let players unlock them however you want: research, in-game triggers, quests, or commands. Stages can unlock **server-wide** (global), **per player** (individual), or as **Dual-Phase** — locked globally first, then per-player once the era is reached. You decide how progression works in your pack. *** ## 🔒 **What You Can Lock** Almost everything — not just item usage: * **Items & Tags** (incl. NBT criteria), **entire Mods**, **Recipes** * **Dimensions** & **Structures** (with optional force-field zones) * **Mobs** — spawnlock & attacklock * **Loot** — chests & mob drops, removed or replaced * **Blocks** — breaking, GUIs & container access * **Enchantments** — anvil & enchanting table * **Armor Stands & Item Frames** — displayed locked items are protected On top of that, locked items can **hide or replace their names and tooltips**, and per-entry `unlock_actions` let you allow specific interactions (e.g. pickup) while everything else stays locked. *** ## 🔓 **Unlock It Your Way** The Research Pedestal is just the default, not a requirement — every stage has a **mode** that defines how it unlocks: * **Default** — classic research with Scrolls at the Pedestal * **Auto** — unlocks via in-game triggers: item pickup, entering a biome/dimension/structure, entity kill/interact, block place/break, advancements, playtime (any/all combinable) * **External** — unlock only via `/history`, KubeJS/CraftTweaker, or as **FTB Quests reward** * **Temporary** — unlocks and re-locks on a timer, with cooldowns & trigger limits Mix all of these freely in the same pack — research-driven eras, exploration-based unlocks, and quest rewards can live side by side. *** ## 🔬 **Research System** Players physically bring **Research Scrolls** to the **Research Pedestal** and spend time researching the next era. Four pedestal tiers (I–IV), placeable **Research Boosters**, and per-stage research times let you tune the pacing. With the **Dependency System**, stages can additionally require XP levels, mob kills, statistics, advancements, scoreboard objectives, or items deposited directly into the pedestal. *** ## 🛠️ **In-Game Editor** Build and tweak your entire stage setup **without ever touching a config file** — straight from the pause menu (OP required): * Searchable multi-select lists & a **dependency graph viewer** * Dedicated editors for Dependencies, NBT & Lock-Actions — **Ctrl-click** any inventory slot to import its NBT * Overlap warnings between global & individual stages, plus a full **in-game config editor** *** ## 🎨 **Feedback & Integrations** Players always know _why_ something is locked: lock icons in inventories and **JEI/EMI**, "Locked" recipe overlays, toasts with custom per-stage icons, and configurable actionbar/chat messages. * **FTB Quests** — native stage task & reward types (global + individual) * **KubeJS / CraftTweaker** — `StageEvent.Unlocked` / `Locked` events * **Jade**, **Curios** & **Accessories** support *** ## 📂 **Creating Stages** Use the **in-game editor**, or write simple JSONs in `config/historystages/global/` and `individual/` — full field reference: [Stage Configuration](https://github.com/Flix100000/History-Stages/wiki/Stage-Configuration). The mod intentionally ships **without default recipes** for the Pedestal, Boosters & Scrolls — you decide how players obtain them (KubeJS, datapack, quest rewards, …). Give a scroll via: ``` /give @s historystages:research_scroll{StageResearch:"YOUR_STAGE_NAME"} ``` *** ## 📦 **Dependencies** * **Lootr** — required * _Optional:_ JEI, EMI, FTB Quests, Jade, Curios, Accessories *** ## ❓ **FAQ** Can stages be unlocked per player instead of server-wide? Yes — global, individual, or both mixed in the same pack (overlaps become Dual-Phase locks). Is Lootr really required? Yes, loot filtering is built on Lootr's container system. Without loot locking it just sits there quietly. Do I need FTB Quests? No — the integration only activates when it's installed. Which versions are supported? * **1.20.1** — Forge (latest features) * **1.21.1** — NeoForge (latest features) * **1.21.1** — Fabric (currently a few versions behind) * **1.19.2** — Forge (legacy, no longer updated) *** Questions or found a bug? Join the **[Discord](https://discord.gg/BeZzxyZ9c4)** or [open an issue](https://github.com/Flix100000/History-Stages/issues/new/choose) — we read everything! 🙂

Compatibility

Mod Loaders

Fabric Forge Neoforge

Game Versions

1.19 1.19.1 1.19.2 1.20 1.20.1 1.21 1.21.1

Screenshots

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Included in Modpacks

External Resources