Warden bossfight
ModTurns a player into a boss with warden and sculk-based abilities
Type
Mod
Modrinth Downloads
365
Modrinth ID
3ZAbk0Bi
Last Updated
Jun 6, 2026
Description
Overview
- Allows you to turn a player into a warden boss.
- To bring up the main menu, either use /reload or /function warden/setup. From there, you can turn yourself into a warden, change configs, stats, and ability cooldowns. Full explanation below.
- This datapack uses some tricks to be compatible with ALL minecraft versions from 1.20.5 up to 1.21.11, with a singular release.
Warden stats
- 500 health
- 5 attack damage
- 70% knockback resistance
- +50% movement speed
- +20% water movement speed
- +10% size
- 0.5 block step height
- +0.5 block range
- no fall damage
- no soul sand slowdown
- fire resistance
- night vision
- infinite hunger, but no health regen
Warden abilities
Sonic boom
- Shoots a sonic blast.
- Default cooldown: 5s
Descending dark
- Jump into the air before charging down, dealing damage and burning an area around the landing location.
- Default cooldown: 10s
Wild charge
- Briefly wind up before gaining a huge speed boost, blowing up the first target you run into.
- Default cooldown: 15s
Agitate
- Most abilties spread sculk. Cause nearby sculks to catch fire and spread to nearby sculk, blinding, weakening and slowing entities hit.
- Default cooldown: 20s
Warden menu
Give warden's mark
- Give yourself an item you can shoot other players with to mark them. Marked players will initiate a transformation sequence upon death and gain their stats and abilities.
Remove warden
- Remove the current warden's attributes, abilities, and bossbar.
Become warden
- /tag @s add warden_mark
- Running the command marks you as the next warden. You can also change @s to another player's name to mark them instead
Uninstall
- /function foppy:uninstall
- Uninstalls the datapack.
Configs
Infect blocks
- Whether warden can turn soft blocks into sculk. Agitate will work on all blocks if this is disabled.
- Default: 1 (true)
Warden health
- How much health a warden starts with. Since you can change this value, wearing armor is not recommended.
- Default: 500
Warden damage
- How much base damage the warden deals. Weapons are also not recommended.
- Default: 5
Requires death
- Whether a marked player needs to die to turn into a warden. If disabled, whoever gets marked becomes a warden immediately.
- Default: 1 (true)
Use custom game rules
- Whether the datapack will set its game rules during the next reload, being:
- doImmediateRespawn: true
- mobGriefing: false (Explosions will destroy blocks if true)
- sendCommandFeedback: false
- When disabled, you still need to set the gamerules manually. They just won't be reset on the next /reload
Final notes
- Join the discord server to suggest more features, configs and attacks.
- Don't try to spawn two wardens at once, it won't end well.
- Credit to lowpolyellie on discord for creating wild charge and descending dark.
- If you want to use this datapack for commercial purposes, please notify me before doing so. This is just for tracking purposes, I have no issues with people profiting off of my work
Compatibility
Mod Loaders
Datapack
Game Versions
1.20.5
1.20.6
1.21
1.21.1
1.21.2
1.21.3
1.21.4
1.21.5
1.21.6
1.21.7
+4 more
Screenshots
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