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Apothic Spawners

Mod

by Shadows_of_Fire

Allows moving and modifying Mob Spawners

Type

Mod

CurseForge Downloads

23,063,385

CurseForge ID

986583

Modrinth Downloads

52,050

Modrinth ID

DfxVkOAO

Last Updated

Sep 10, 2026

Description

# Description Apothic Spawners, the Spawner Module of [Apotheosis](https://www.curseforge.com/minecraft/mc-mods/apotheosis), is a mod that allows you to modify Mob Spawners with various vanilla items. Through modification, you can create faster and more efficient spawners than ever before! # Mob Spawners Mob Spawners can be picked up with silk touch, and have a variety of stats that control their behavior. The most basic stats are provided by vanilla: * **Minimum Spawn Delay** - The lower bound (in ticks) of the time between spawns. * **Maximum Spawn Delay** - The upper bound (in ticks) of the time between spawns. * **Spawn Count** - The upper bound on the number of entities spawned. * **Max Nearby Entities** - The max number of entities (of the spawning type) that can be nearby before spawning stops. * **Required Player Range** - The radius (in blocks) that a player must be within for the spawner to be active. * **Spawn Range** - The radius (in blocks) that the spawner will attempt to spawn entities. Some more advanced stats are provided by Apotheosis: * **Initial Health** - The amount of max health (in percentage) that mobs will be spawned with. * **Ignore Players** - If the spawner ignores the required player range and activates regardless. * **Ignore Conditions** - If the spawner ignores all spawn rules for the spawned entity. * **Redstone Control** - If the spawner must be activated by a redstone signal. * **Ignore Light** - If the spawner will spawn the target entity regardless of light level. * **No AI** - If spawned mobs have the No AI flag set. They will still be moved by gravity and external force. * **Silent** - If spawned mobs have the Silent flag set. They will make no sound. * **Youthful** - If possible, spawned mobs will be babies. * **Burning** - Mobs will be spawned on fire. * **Echoing** - Spawned mobs will drop an additional copy of their loot table on death. # Spawner Modifiers To adjust the stats of a spawner, you must use a **Spawner Modifier**. These are recipes that accept one or two input items (held in your hands), that when right-clicking a spawner will apply the indicated stat change. Spawner modifiers have individual caps on the stats they modify, and can modify more than one stat at once. ![](https://i.imgur.com/HzunzNe.png) Hovering over the modified stats will show a description of the stat, and the modifier-specific min or max value. ![](https://i.imgur.com/5ic1Zho.png) # Capturing The spawner module also adds the **Capturing** enchantment. This enchantment applies to swords, and gives mobs a chance to drop their spawn egg on death. Spawn eggs can be used to change the type of mob a spawner will spawn. # Support Me [![](https://i.imgur.com/4D6zgZt.png)](https://discord.com/servers/shadows-mods-613010559532531713) [![](https://i.imgur.com/2kmJdLg.png)](https://www.akliz.net/shadows) ## Contact Discord:

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1 26.1.2

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External Resources