Economical Villager Trading
Modby supersaiyansubtlety
Villagers restock buy trades when you use up a sell trade, and vice versa.
Type
Mod
CurseForge Downloads
204,101
CurseForge ID
395573
Modrinth Downloads
170,027
Modrinth ID
MpaztjRf
Last Updated
Jul 27, 2026
Description
[](https://modrinth.com/mod/midnightlib/versions)
[](https://modrinth.com/mod/modmenu/versions)
[](https://gitlab.com/supersaiyansubtlety/economical_villager_trading/-/blob/master/LICENSE)
[](https://gitlab.com/supersaiyansubtlety/economical_villager_trading)
[](https://gitlab.com/supersaiyansubtlety/economical_villager_trading/-/issues)
[](https://crwd.in/economical-villager-trading)
[](https://modrinth.com/mod/economical-villager-trading/versions)
[](https://www.curseforge.com/minecraft/mc-mods/economical-villager-trading/files)
[](https://discord.gg/xABmPngXAH)
---
### Villagers restock buy trades when you use up a sell trade, and vice versa.
Works server-side and in single player.
This mod replaces vanilla's villager restocking mechanic. Villagers will no longer be limited to a few restocks a day.
Instead, every time you lock out a villager trade, if the newly locked trade was a buy trade, the villager will restock
all of their sell trades. Likewise, if the newly locked trade was a sell trade, the villager will restock all of their
buy trades.
A sell trade is any trade that gives the player emeralds. All other trades are buy trades.
In addition, every time the villager levels up, or if all of a villager's trades ever become locked out, they will
restock all of their trades. This is to ensure a villager will never be stuck in a state where you can't trade with
them at all.
The rationale for this mod is that it eliminates the need for having lots of villagers with the same trades, and as a
result should reduce lag. Villagers are fairly laggy, so having lots of them can greatly affect performance.
In addition to reducing lag, this new restock mechanic:
- eliminates tedious waiting for villagers to restock
- makes you use more than one of a villager's trades, adding a little depth to trading and encouraging more/diverse
farms
- makes the villager economy make a little more sense since it can't be completely one-sided buying or selling
---
Configuration
Supports [MidnightLib](https://modrinth.com/mod/midnightlib/versions) and
[Mod Menu](https://modrinth.com/mod/modmenu/versions) for configuration, but neither is required.
Versions before 1.9.0 support [Cloth Config](https://modrinth.com/mod/cloth-config/versions) *instead* of
[MidnightLib](https://modrinth.com/mod/midnightlib/versions).
Options will use their default values if [MidnightLib](https://modrinth.com/mod/midnightlib/versions) is absent.
If [MidnightLib](https://modrinth.com/mod/midnightlib/versions) is present, options can be configured either through
[Mod Menu](https://modrinth.com/mod/modmenu/versions) or by editing `config/economical_villager_trading.json` in your
instance folder (`.minecraft/` by default for the vanilla launcher).
- Villager trade adjust balance; default: `-1`
> Affects how quickly villager trades adjust due to usage.
Higher numbers make it change slower, -1 uses vanilla adjustments.
A value of 100 or greater completely disables this kind of adjustment.
- Enable reputation price adjustments; default; `true`
> Allow trade adjustments for things like hurting villagers, curing zombie villagers and just frequent trades.
- Villager XP multiplier; default: `1`
> Multiplier applied to xp granted by villagers.
- Enable villager levelup while trading; default: `true`
> Normally villagers won't level up while you're trading with them. This option allows them to level up.
- Do vanilla restocks; default: `false`
> Restock villager trades several time per day, as in vanilla,
in addition to restocking when buy/sell trades are locked.
---
Compatibility
Economical Villager Trading works well with most modded villagers and trades.
Some considerations:
- If a villager has only "buy trades" or only "sell trades", those trades will only restock once all of them have been
exhausted.
- As of 1.3.0, trades are considered "buy trades" if they give an item tagged with
`"economical_villager_trading:buy_trade_currencies"`, which by default is only emeralds.
All other trades are considered "sell trades".
Mod and mod pack makers can add new currencies to either `"economical_villager_trading:buy_trade_currencies"` or
`"c:villager_currencies"` (which `"economical_villager_trading:buy_trade_currencies"` contains).
Modded villager currencies may also be added to Economical Villager Trading upon request.
- Prior to 1.3.0, only emeralds could define a "buy trade".
---
Translations
[](https://crwd.in/economical-villager-trading)
[](https://modrinth.com/mod/sss-translate)
Install [SSS Translate](https://modrinth.com/mod/sss-translate) to automatically download new translations.
You can help translate Economical Villager Trading on [Crowdin](https://crwd.in/economical-villager-trading).
---
This mod is only for Fabric (works on Quilt, too!) and I won't be porting it to Forge. The license is MIT, however,
so anyone else is free to port it.
I'd appreciate links back to this page if you port or otherwise modify this project, but links aren't required.
Compatibility
Mod Loaders
Game Versions
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