Flan's Mod NPC Vehicles
Modby Wolff
Vehicles from Flan's Mod in the model list of Custom NPC
Type
Mod
CurseForge Downloads
187,555
CurseForge ID
386903
Last Updated
Jun 10, 2026
Description
Please report issues on our Discord or Github: https://discord.gg/BrZF5bn3ZY
Do not report issues to the Custom NPC or Custom NPC+ Discords or Githubs.
Version Compatibility:
Latest version of Flan's Mod NPC Vehicles is compatible with Custom NPC+ 1.9.2 and Flan's Mod Ultimate Stability Edition 1.60 (and upwards) or Tyrants and Plebeians' version of Flan's Mod.
Description:
This is not a standalone mod. It requires the two mods Custom NPC+ and Flan's Mod Ultimate Stability Edition.
With this mod you will be able to have vehicles from Flan's Mod in the model list when you create a Custom NPC.
Some Vehicles also have several different skins, when you go to the texture list. It functions independently of the installed flan's content packs and do not require any specifical content pack to work.
Since the 3.0 update, it implements many compatibility tweaks to use Flan's Mod with Custom NPCs:
- NPCs can shoot Flan's bullets and grenades
- Ranged and melee stats automatically updated when clicking on specific buttons in NPC's inventory
- Flan's armours fully compatible with NPCs animations and puppet role
- Muzzle flashes, gun reload animations and sounds for NPCs
More info on the wiki
Installation:
- Make sure you installed the dependencies in your mod folder.
- Put this mod in your mod folder. Default is %appdata%/.minecraft/mods/
- Run the game
Dependencies:
- Flan's Mod Ultimate Stability Edition
- Custom NPC+
Video about the Mod from "NPC War":
You may use all of my mods and content packs in a modpack or in a server without asking for permission
Discord:
Patreon:
You can support me the mod development on my patreon, it will help my effort adding new vehicles and porting the mod to 1.20.1.
Old versions:
Versions 4.0 and 3.0 are only compatible with Custom NPC+ 1.7. Moreover, if you want to rename the file, make sure it comes before Custom NPC+ in the alphabetical order, since it must load modified classes into the classpath first. This is no longer required since version 5.0 and upwards.
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