Variants-CIT
Modby Estecka
Alternative CIT format for large and extensible collections of variants.
Type
Mod
CurseForge Downloads
49,698
CurseForge ID
1248768
Modrinth Downloads
1,607,559
Modrinth ID
jURjbCaq
Last Updated
Jul 27, 2026
Description
# Variants-CIT
An alternative CIT format designed to handle large amounts of variants.
This mod excels in scenarios where one item has many variants all based on the same pieces of data. It yields better performances when extreme amounts of CITs are available, and uses a resource format that is less redundant, requiring only one short file to configure all possible variants of an item at once.
Assigning models on a case-by-case basis (similar to how Optifine-CIT handles it) is still possible, but does not boast the same performances.
## Resource Pack Format
This is a quick showcase. Refer to [**The Wiki**](https://github.com/Estecka/mc-Variants-CIT/wiki) for a complete guide.
The format revolves around item variants being automatically associated to models or textures with matching names.
Instead of defining separate conditions for every variants, you define a single rule that governs all variants in a collection, (so-called **modules**). This module defines what item is affected, how to figure out its variants, and where the variant models are located.
### Fully automatic variants-to-model association
Here's a simple module that would change the texture of enchanted books :
```jsonc
{
"items": "enchanted_book", // The affected item type(s)
"modelPrefix": "book_cit/", // The folder containing the possible models/textures.
"assetGen": "item_model/generated", // Auto-generate models from textures (if missing)
"type": "stored_entchantment", // How to compute the item's "variant ID"
"parameters": { // Extra options specific to the module's type
"levelSeparator": "_lvl_" // Include enchantment level in the variant ID
}
}
```
Here, a book with the enchantment `minecraft:unbreaking` at level 2 will have the variant ID `minecraft:unbreaking_lvl_2`, and thus use the texture stored at `/assets/minecraft/textures/item/book_cit/unbreaking_lvl_2.png`.
This single module will work for every possible enchantment, vanilla or modded, so long as a corresponding texture exists.
### Automatic variants based on custom data
The module above has a purpose-made type for enchanted books. If no type exists for a specific use-case, you can still use more generic modules to get a variant from any component:
```jsonc
{
"items": "minecraft:suspicious_stew",
"modelPrefix": "item/suspicious_stew_cit/",
"assetGen": "item_model/generated",
"type": "component_data",
"parameters": {
"componentType": "suspicious_stew_effects", // The component containing the variant ID
"nbtPath": "[0].id" // The location of the variant ID in the component.
}
}
```
#### Processing data that can't be used as-is:
```jsonc
{
"items": "diamond_sword",
"modelPrefix": "item/named_swords/",
"assetGen": "item_model/handheld",
"type": "component_data",
"parameters":
{
"componentType": "custom_name",
"transform": [
{
"function": "regex",
// Pattern matching,..
"regex": "(?i)(.*'s )?(Great |Grand )?(?.*(sword|dagger))( of doom)?",
// ... and preserve only a portion of the name.
"substitution": "$var"
// (E.g: "steev18's great Steel Sword" => "Steel Sword")
}
{
// Turns any text into a valid identifier
"function": "sanitize"
// (E.g: "Steel Sword" => "minecraft:steel_sword")
}
]
}
}
```
#### Combining multiple pieces of data from different sources:
```jsonc
{
"items": "minecraft:diamond_sword",
"modelPrefix": "item/trimmed_diamond_sword/",
"assetGen": "item_model/handheld",
"type": "component_format",
"parameters":
{
// How to combine various pieces of data into a variant ID
// (E.g: sentry_diamond)
"format": "${pattern}_${material}",
// Where to find those pieces of data.
"variables": {
"pattern": {
"componentType": "trim",
"nbtPath": ".pattern"
},
"material": {
"componentType": "trim",
"nbtPath": ".material",
"transform": "discard_namespace"
}
}
}
}
```
### Case-by-case variants
For systems that don't really follow any rules, (or if you have too few variants to care about automatism), you can use a format closer to Optifine-CIT's paradigms:
```jsonc
{
"items": "trident",
"modelPrefix": "item/godly_tridents/",
"assetGen": "item_model/trident",
"type": "predicates",
"parameters": {
"predicates":
[
{
"variantId": "zeus_smite",
"precondition": {
"enchantments.channeling": { "greater_or_equals": 1 }
}
},
{
"variantId": "jupiter_syphon",
"precondition": {
"enchantments.riptide": { "greater_or_equals": 1 }
}
}
// etc
]
}
}
```
Compatibility
Mod Loaders
Fabric
Game Versions
1.21
1.21.1
1.21.2
1.21.3
1.21.4-pre1
1.21.4
1.21.5
1.21.6
1.21.7
1.21.8
+9 more
Screenshots
Similar Mods
ChemLib
Items for all periodic elements and many chemical compounds
Mod
16,548,747
AbyssalCraft Integration
Integration mod for AbyssalCraft, handles cross-mod integrations.
Mod
16,542,437
Physics Mod
Adds physics to Mobs and Blocks!
Mod
16,538,475
Dynamic Crosshair
A Minecraft mod that hides or changes the crosshair dependent on context
Mod
16,533,575
Realistic Item Drops
Renders 3D items flat on the ground and disables auto-pickup
Mod
16,525,191
Panda's Falling Trees
Make trees fall when cut down
Mod
16,511,690
Included in Modpacks
Refined Vanilla
Yet Another Vanilla But Better (YAVBB)
PvP+: Reimagined
MinecountriesPack
Alex Modpack
editon's Modpack
Simple Performance
Vanilla QOL Improved
Cookies&Cream Modpack LITE
Azure Visuals
Aetheris QoL
Steve Fans
Sodtesium
ATKs Performance Mods
prjkt333
AgalarMC Vanilla
EZ FPS And The Features For Pojav/Mojo
Best FPS For Pojav/Mojo
The OnlyJugs Pack
Wynnic Enchantments
Lively Craft
AnstorePack
AWAWA'S Clan
Vanila+ by Sqeeze
KPBSPM - SPm Edition
KPBSPM - Pojav Edition
Console Refined
[JWN] Just what is needed
Vanilla Extension
Vulkan Chapter Of Potato PVP
Immersive Vanilla
spook's setup
Unstable Unfathon - MODPACK
RomixerX