Color Cone
Shaderby xsoras
Multi-mode color blindness simulation shader.
Description
Color Cone is a real-time color vision simulation shader designed to accurately reproduce how different types of color perception and color blindness affect visual output.
👁️ Supported Vision Modes
The shader includes simulation for:
- Normal Vision
- Deuteranopia (No Green Cone)
- Protanopia (No Red Cone)
- Tritanopia (No Blue Cone)
- Deuteranomaly (Weak Green Cone)
- Protanomaly (Weak Red Cone)
- Tritanomaly (Weak Blue Cone)
- Achromatopsia (No Cone Cells)
- Blue Cone Monochromacy
Each mode transforms the rendered image to reflect the perceptual characteristics of the selected vision type.
Red Green Blue - Test
Deuteranopia (No Green Cone)

Protanopia (No Red Cone)

Tritanopia (No Blue Cone)

Achromatopsia (No Cone Cells)

⚙️ How It Works
- Applies cone response transformation matrices
- Adjusts RGB channel sensitivity per vision profile
- Simulates full dichromacy, anomalous trichromacy, and monochromacy
- Runs efficiently in real time
🎯 Use Cases
- Accessibility testing
- Inclusive game & UI design
- Educational visualization
- Visual research & experimentation
🚀 Key Features
- Single shader, multiple vision profiles
- Fast and lightweight implementation
- Easy integration into rendering pipelines
- Accurate perceptual approximation
Color Cone helps developers, designers, and researchers better understand how visuals are perceived across different types of color vision.
Recommended Gear
AffiliateHardware and extras that pair well with this shader.
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