Simple Musket
Modby BrokenK3yboard
Adds a musket with exclusive enchantments and ammo types.
Type
Mod
CurseForge Downloads
128,535
CurseForge ID
704141
Modrinth Downloads
27,201
Modrinth ID
iqZQWhrH
Last Updated
Jun 10, 2026
Description
Holding rightmouse when loaded aims the musket, and releasing fires the bullet. Aim time determines the accuracy.
Reloading takes 2 seconds, and aiming for 3 seconds is enough for perfectly accurate shots by default.
Firing a musket produces a visible cloud of smoke and the shot can be heard from far away, giving away the user's position.
## Cartridges **Standard cartridges:** Deals 16 damage and ignores 10% of the target's armor efficacy.
**Hellfire cartridges:** Deals 25% more damage than standard cartridges and decreases the target's armor by 25% for 30 seconds. Found in bastion chests or by trading with piglins.
**Enchanted cartridges:** Has 25% higher velocity than standard cartridges and boosts musket enchantment effects. Crafted with an enchanted book and an equal number of gold nuggets and cartridges in a crafting table. Also sold by weaponsmith villagers.
All cartridges can be fired from dispensers.
Cartridges are deflected by breezes and iron golems resist 75% of the damage.
## Enchantments **Firepower (I-V):** Increases armor piercing of fired bullets by 10% per level. Enchanted cartridges increase this amount by 10%.
**Longshot (I-II):** Amplifies damage against distant targets. (15-60% bonus at 16-48 blocks, 25-100% at level 2). Enchanted cartridges multiply this amount by 1.2.
**Repeating:** Allows the musket to fire twice per reload. This amount is increased by 1 when reloading after a kill, and enchanted cartridges double the bonus.
All enchantments are mutually exclusive with each other. ## Gunslinger/Musketeer Illagers  Spawns near outposts and will appear as part of raid waves with the same frequency as Evokers.
Being expert shooters, they have an attack range of 24 and do not cause friendly fire damage.
They retreat when approached and use a sawn-off with less firepower than their main weapon to protect themselves.
There is also a 5% chance that skeletons can spawn with muskets instead of a bow. They retreat when approached instead of strafing. ## Configuration Reload and aim time are configurable between 20-80 ticks.
Base cartridge damage is configurable between 12-24 damage, and the damage multiplier of Gunslingers are configurable.
Enchantment parameters can be changed with datapacks (1.21 only).
The percent chance of skeletons spawning with a musket instead of a bow is configurable. ## Integration If **Consecration** is installed, enchanted/hex cartridges remove undead protection. 1.20.1/1.21.1 Forge/Neoforge only.
If **Enchantment descriptions** (or equivalent mod) is installed, the details of each enchantment will be displayed in-game.
If **Useful Spyglass** is installed, Muskets can be used with the Precision enchantment for increased damage and zoom while aiming.
The behavior code for musket usage by mobs has been refactored and should allow for use by other mods for integration purposes.
## Modpacks This mod can be included in any modpack. ## Legacy features Spoiler **Blast Enchantment (I-II)** (1.5.0 - 1.6.0): Increase main shot damage to 125% within 8 blocks and fires 4/8 additional pellets with 25% damage and increased spread. The maximum damage is dealt if the main round hits, and shrapnel damage doesn't stack.
**Copper rounds** (1.0 - 1.4.2): When fired, creates a wide spread of 5 pellets which deal 4 damage each and does not pierce armor. Pellet spread affected by the Deadeye Enchantment.
**Gold rounds** (1.0.0 - 1.4.2): Does not pierce armor, but deals 9 damage which increases depending on how heavily the musket is enchanted.
**Hex Cartridges** (1.5.0 - 1.8.1): Halves the target's defensive enchantment efficacy and increases an attacker's damage and armor piercing enchantments by two levels. Sold by weaponsmith villagers.
**Netherite/Hellfire bullet loot configuration** (1.0 - 1.6.0): Hellfire cartridges can have their crafting recipe enabled/disabled, as well as their loot/barter availability.
**Gunslinger range configuration** (1.6.0): The attack range of gunslingers is configurable between 24-40. Intended for use with Enhanced AI.
**Deadeye (I-III):** (1.0.0 - 1.4.2): Decrease aim time by 25/38/50% and move speed penalty while aiming by 50/75/100%.
## Credits Cartridge sprites were originally made by ewewukek and modified by me. Permission to use granted through CC0 on his Github page.
Compatibility
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