Ars Magica 2 Plant Fix
Modby _ForgeUser19514745
Allows Ars Magica 2 plants to be acquired through bonemeal
Type
Mod
CurseForge Downloads
99,123
CurseForge ID
228990
Last Updated
Jul 27, 2026
Description
Under normal circumstances, the plants in AM2 can be found quite easily. But when used with mods that modify the world generation, the plants may become very difficult to locate. To solve this problem I created a small mod that allows these plants to be acquired through use of bonemeal on grass blocks. There are restrictions on where they will appear:
Cerublossom - grass block. Must be well lit and open to the sky.
Wakebloom - appears on water (not flowing). Only when dark and must be open to the sky.
Desert Nova - sand. Must be well lit.
Aum - will only appear under witchwood leaves.
Tarma root - in the dark, on stone (not cobblestone), and under cover.
The base chance of one of the plants appearing is set in the config file. Defaults at 5%.
Screenshots
Similar Mods
Freeze the Happy Ghasts
Freeze the Happy Ghasts so that they stay where you want them to be!
Pick Your Poison 🐸
Poison dart frogs, new potion effects and poison darts!
Immortalers Delight
Digging for ancient food
Milk Plus
Milk, but better!
Flonters
miscellaneous flora MOD.
Simple HUD Enhanced
A Minecraft mod that enhances the game's Heads-Up Display (HUD) by introducing customizable elements and features to dis...