Mson
ModJsonized Entity and Block-Entity model support
Type
Mod
Modrinth Downloads
2,359
Modrinth ID
POWgsZW2
Last Updated
Jul 27, 2026
Description
M-SON
/ˈmeɪs(ə)n/
noun
noun: mason; plural noun: masons; noun: Mason; plural noun: Masons
- a person skilled in cutting, dressing, laying stone in buildings.
"the chief mason at Westminster Abby"- a Freemason
"a Mason's handshake"- a pormantau of Model and JSON
"check out these awesome msons, yo"- a modelling Minecraft library that combines entity models and behaviours with the ability to load json files
"dude, you gotta use M-Son"
verb
- build from or stengthen with stone
"the other building was masoned up out of hewn limestone"- cut or dress (stone).
"one course of massive stones, roughly masoned"
What is Mson?
Wiki | Model Language Definition
Mson is a fabric library/mod for defining and loading entity models through configurable json files.
It makes modders' lives easier by taking the model geometry out of the code and putting it in a place where it's separated from game logic, and it makes player's lives better by making it possible for your models to be customised and replaced using nothing more than a resourcepack.
Getting Started [ResourcePack & Mod Creators]
When MSON is installed, every entity model in the game can be loaded from an equivalent json file in the assets/<namespace>/models/entity/mson folder. Check this folder for a short list of example models made to closely (and in some cases not very closely) match the equivalent model for a limited few vanilla entities.
For a more complete list, and instructions on how to convert models already loaded into the game, check the Sample 1.20.1 Models wiki page.
Getting Started [Mod Creators]
Want to register your own models to load with mson? Doing so is as simple as:
-
assets/<modid>/models/entity/my_model.json
-
static ModelKey<MyEntityModel<MyEntity> MY_ENTITY_MODEL = Mson.getInstance().registerModel(new Identifier("mymod", "my_model"), MyEntityModel::new);
-
MyEntityModel<MyEntity> model = MyModels.MY_ENTITY_MODEL.createModel();
Want to create a humanoid model? Mson already bundles models for steve, alex, and a simplistic quadruped, so just specify { "parent": "mson:steve" } as your starting model and add override for each body part as you go. Check here for examples!
Compatibility
Mod Loaders
Game Versions
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