Mob AI Commands
ModA standalone version of the commands added by Mob AI Tweaks mod
Type
Mod
Modrinth Downloads
5,962
Modrinth ID
Elt4Bplv
Last Updated
Jul 29, 2026
Description
This mod is simply a standalone port of the commands added by the Mob AI Tweaks mod, as datapack creators are requesting me a separate, server-side only port of them.
Adds the following commands:
/attack - makes one mob attack another, recommended to be used in conjunction with /execute for full control
Examples:
/attack @n[type=husk] fake_melee (make husk use swing animation but not deal any damage)
/attack @n[type=drowned] @n[type=bogged] with_melee (make drowned use melee attack on bogged)
/attack @n[type=skeleton] @p from_range (make skeleton use their default ranged attack, in this case, shooting an arrow, on the nearest player to it)
/attack @n[type=zombie] @r custom_projectile minecraft:arrow 1 20 {crit:1b} (make zombie shoot an arrow at a random entity with speed of 1, inaccuracy of 20 and nbt data of {crit:1b})
/motion - self explanatory, lets you apply velocity to mobs
Examples:
/motion @p 0 1 0 add (adds 1 to y velocity)
/motion @p 0 1 0 set (sets velocity to 0x, 1y, and 0z)
/motion @p ~ 1 ~ set (set y velocity to 1 but keep x and z motion)
/motion @p 0 ~ 1 set true (set x velocity to 0, keep y velocity, set z velocity to 1 and rotate according to yaw)
/motion @p 0.5 ~ 0.5 multiply (multiply x and z velocities with 0.5)
/pathto - forces mobs to pathfind to a given coordinate or another entity
Examples:
/pathto @n[type=zombie] 0 0 0 (makes zombie pathfind to world spawn)
/pathto @n[type=zombie] ~10 ~ ~ 2.0 (makes zombie pathfind 10 blocks forward in x axis with a speed multiplier of 2.0)
/pathto @n[type=zombie] 0 0 0 2.0 10 (makes zombie pathfind to world spawn with a speed multiplier of 2.0 keeping a minimum distance of 10 blocks away from the destination)
/pathto @n[type=zombie] @p (makes zombies pathfind to the nearest player)
/pathto @n[type=zombie] @p 0.5 (makes zombies pathfind to the nearest player with a speed multiplier of 0.5)
/pathto @n[type=zombie] @p 0.5 4 (makes zombies pathfind to the nearest player with a speed multiplier of 0.5 while keeping a minimum distance of 4 blocks away from them)
/target - makes mobs target each other
Examples:
/target @n[type=blaze] @n[type=breeze] (makes blaze target breeze)
Additionally, this mod backports /rotate from 1.21.2
Compatibility
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