Cobble Too-Hot
ModCobbleTooHot makes nearby mons influence your Tough As Nails body temperature, so a Charizard can feel hotter than a Charmander. Configure per-mon/type
Type
Mod
Modrinth Downloads
1,010
Modrinth ID
gh3Ljc1f
Last Updated
Jun 6, 2026
Description
CobbleTooHot
CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.
Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod lets you do that with a simple config.
What It Does
- Scans for nearby Cobblemon PokemonEntity around each player.
- Applies a temperature influence based on either:
- Per-species config (perPokemon), or
- Optional per-type fallback (perType) if a species isn’t listed.
- Feeds into Tough As Nails’ player temperature modifiers system.
TAN temperature is still discrete (ICY, COLD, NEUTRAL, WARM, HOT) and still changes over time (TAN’s delays/configs still apply).
Requirements
- Minecraft 1.21.1
- Tough As Nails (required)
- Cobblemon (optional, but you’ll want it for… Pokémon)
Config
Config path:
- config/CobbleTooHot/config.json
Example:
{ "enabled": true, "radiusBlocks": 8.0, "maxTotalShift": 4, "updateIntervalTicks": 20, "perPokemon": { "cobblemon:charizard": "HOT", "cobblemon:charmander": "WARM", "cobblemon:articuno": "ICY", "cobblemon:abomasnow": "COLD" }, "perType": { "fire": "HOT", "ice": "ICY" } }Notes:
- perPokemon values are TAN levels: ICY | COLD | NEUTRAL | WARM | HOT
- perType is optional. Keys are Cobblemon type showdown IDs (e.g. fire, ice, water).
- Dual-types use an average between the two type deltas (so Fire+Ice tends toward neutral unless you tune your perType mapping).
- maxTotalShift caps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).
- updateIntervalTicks throttles scans (default 20 = once per second).
Messages (Optional)
Messages path:
- config/CobbleTooHot/messages.json
This controls the text around placeholders. Some placeholders are intentionally hard-colored in code (so the temperature label stays consistent).
Default keys:
- reloadSuccess
- statusTemp (uses {temperature})
- statusLocate (uses {count})
- statusLocateLine (uses {species}, {count}, {temperature})
Color codes supported in messages:
- Legacy & codes (ex: &a, &e, &l, &r)
- Hex colors: &#RRGGBB
- Escape a literal ampersand with &&
Commands
- /cobbletoohot status
- Shows your current TAN temperature and nearby configured Pokémon influences.
- /cobbletoohot reload (perm 2)
- Reloads config.json + messages.json.
- /cobbletoohot debug (perm 2)
- Extra info for troubleshooting (registration, computed shifts, etc.).
Performance
This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.
If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g. 20–40).
Compatibility
Mod Loaders
Game Versions
Screenshots
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