Render.js
ModAllow to use KubeJs customize world rendering.
Description
Due to the simplicity of painter API, I have developed this mod that allows you to customize world rendering.
How to use
// Similar to the painter API, register a RenderObject before rendering.
ClientEvents.loggedIn(event => {
RenderObjectManager.register({
example_triangle: {
type: "triangles",
r: 128,
g: 255,
b: 29,
a: 150,
vertices: [
-0.120, 0.00, 0.001,
0.0000, 0.20, 0.001,
0.1200, 0.00, 0.001,
-0.064, 0.03, 0.000,
0.0000, 0.14, 0.000,
0.0640, 0.03, 0.000
],
options: {
blend: true,
depth_test: true,
cull: false,
billboard: "center"
}
}
})
})
// And then, you can render it on event.
RenderEntityEvents.afterRender(event => {
let h = event.getEntity().getBbHeight(); // entity's height
event.renderWithOffset("example_triangle", [0.0, h + 0.2, 0.0]); // render it with offset
});
// Now, you can see that each entity has a triangle on its head!
Currently supported events:
- After World Render Event:
RenderLevelEvents.afterSolidBlockRender(event => {
// do something
});
- After/Before Living Entity Render Event:
RenderEntityEvents.beforeRender(event => {
// do something
});
RenderEntityEvents.afterRender(event => {
// do something
});
You can give me suggestions in Github Issues or the comment!
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
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