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Render.js

Mod

Allow to use KubeJs customize world rendering.

Type

Mod

Modrinth Downloads

861

Modrinth ID

VSqEtwNR

Last Updated

Jun 6, 2026

Description

Due to the simplicity of painter API, I have developed this mod that allows you to customize world rendering.

How to use

// Similar to the painter API, register a RenderObject before rendering. ClientEvents.loggedIn(event => { RenderObjectManager.register({ example_triangle: { type: "triangles", r: 128, g: 255, b: 29, a: 150, vertices: [ -0.120, 0.00, 0.001, 0.0000, 0.20, 0.001, 0.1200, 0.00, 0.001, -0.064, 0.03, 0.000, 0.0000, 0.14, 0.000, 0.0640, 0.03, 0.000 ], options: { blend: true, depth_test: true, cull: false, billboard: "center" } } }) }) // And then, you can render it on event. RenderEntityEvents.afterRender(event => { let h = event.getEntity().getBbHeight(); // entity's height event.renderWithOffset("example_triangle", [0.0, h + 0.2, 0.0]); // render it with offset }); // Now, you can see that each entity has a triangle on its head!

Currently supported events:

  1. After World Render Event:
RenderLevelEvents.afterSolidBlockRender(event => { // do something });
  1. After/Before Living Entity Render Event:
RenderEntityEvents.beforeRender(event => { // do something }); RenderEntityEvents.afterRender(event => { // do something });

You can give me suggestions in Github Issues or the comment!

Compatibility

Mod Loaders

Forge Neoforge

Game Versions

1.20.1

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Included in Modpacks

External Resources