Now Playing
ModDisplays a "Now Playing" popup whenever the music changes.
Type
Mod
Modrinth Downloads
288,499
Modrinth ID
eNF4Bfla
Last Updated
Jul 27, 2026
Description
Now Playing
Shows a popup whenever the active music track changes.
About
Have you ever wondered what all the songs in Minecraft are actually called? Sure, you could check the soundtrack to find out, but then you have to listen to every song, hoping it's the one you're thinking of.
With this mod, wonder no more! A toast will pop up in the top right corner of your screen or just above your hotbar (configurable), telling you what song you're about to listen to.
Setup
- Only use key or command
- Whether to only show pop-up when the keybind is pressed or the /nowplaying command is used.
- Music pop-up style
- How to display pop-up for background music. Choice of toast, hotbar (status bar) message, or nothing.
- Jukebox pop-up style
- How to display pop-up for jukebox music. Choice of toast, hotbar (status bar) message, or nothing.
- Fallback to toast
- Whether to display a toast for music set to hotbar, if not possible to show a hotbar message.
- Silent toast
- Whether the toast should make a whoosh noise.
- Toast scale
- The size of the toast.
- Simple toast
- Whether to show the "Now Playing" text as well as the track title in the toast.
- Dark toast
- Whether to use a dark background for the toast.
- Toast display time
- How long the toast will be displayed for.
- Hotbar display time
- How long the hotbar message will be displayed for.
- Narrate pop-up
- Whether pop-ups should be narrated, if the narrator is enabled.
Now Playing supports changing which disc sprites are displayed for each background music track via a resource pack. First, create a nowplaying folder in the assets folder of your pack, and place a sprites.json file in that folder, as shown below.
assets ├── minecraft └── nowplaying └── sprites.jsonNext, populate the sprites.json file with key-value pairs, where the key is the music resource location (or part thereof), and the value is the sprite location, as shown below.
{ "minecraft:music/game": "minecraft:textures/item/music_disc_cat", "minecraft:music/game/creative": "minecraft:textures/item/music_disc_blocks", "minecraft:music/game/creative/taswell": "minecraft:textures/item/music_disc_chirp", "minecraft:music/game/nether": "minecraft:textures/item/music_disc_pigstep" }If you only specify part of a music resource location, the corresponding disc will be shown for all music tracks in that location, except those that have a more specific definition. In the example above:
- All tracks in the game folder will use the cat sprite, except;
- tracks in the creative folder, which will use the blocks sprite, except;
- the taswell track , which will use the chirp sprite
- tracks in the nether folder, which will use the pigstep sprite.
- tracks in the creative folder, which will use the blocks sprite, except;
You can use any existing music disc sprite, or any sprite provided by a resourcepack.
If you have a resource pack that adds custom background music, you can specify titles using a translation file (e.g. en_us.json). First, create a nowplaying folder in the assets folder of your pack, create a lang folder inside, and place a translation file in that folder, as shown below.
assets ├── minecraft └── nowplaying └── lang └── en_us.jsonNext, populate the translation file with key-value pairs, where the key is the music resource location, prefixed with nowplaying, and the value is the translated title of the track, as shown below.
{ "nowplaying.minecraft:music/game/a_familiar_room": "Aaron Cherof - A Familiar Room", "nowplaying.minecraft:music/game/an_ordinary_day": "Kumi Tanioka - An Ordinary Day", "nowplaying.minecraft:music/game/ancestry": "Lena Raine - Ancestry", "nowplaying.minecraft:music/game/clark": "C418 - Clark", "nowplaying.minecraft:music/game/creative/aria_math": "C418 - Aria Math" }Old translation files which use the music.nowplaying.[name] format are still supported, but have a lower priority than the new format.
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