Wireless Redstone: RedstoneLink-makomi
ModA fun and useful wireless redstone mod
Type
Mod
Modrinth Downloads
419
Modrinth ID
pCtW8y8B
Last Updated
Jun 7, 2026
Description
What it can do?
- Connect the switches on the wall neatly and beautifully to the lights on the ceiling.
- Control multiple remote Redstone machines centrally and name the switches and receive nodes.
- Record and view the Redstone signal curves.
- Visualize the connection diagram of the nodes to be edited.
- Flexibly control the validity of the connections .
- Remotely control a certain Redstone device...
Features
- Stronger wireless pistons: capable of pushing and pulling boxes, furnaces, funnels, and more.
- Wirelessly control the original items with the original items themselves.They support all Mod node functions.

- Hidden, no collision

- Directional editing of output and input

- Transmission with no distance limit, support for cross-dimension operation, and on-demand force-loading
- supports zero delay and 0/1/2 batch packaging delay windows, and can stably transmit 0-15 strength signals (sync).
- the Quick Link Tool, pairing GUI, web visualization editor, and incremental/overwrite edits all connected in one workflow.
- the status panel can track and plot I/O curves, and with K-key debugging you can locate issues quickly.
- ID and channel capacity up to 2^63-1, supports custom node aliases, channels, and automatically cleans up invalid IDs.
- multiple triggerSource/core combinations, plus node sets, channels, strength filtering, and dynamic control.
Getting Started
Item Guide/Recipes
Nodes are divided into three categories: triggers, connection cores, and repeaters:
The usage method is:
- Establishing Connections: Squat down and right-click to open the pairing UI, or use the Quick Connection Tool to configure the serial number or channel.

- Activating Transmission: Activate the trigger through Redstone Signal Input to transmit Redstone signals to the connected connection core, or use a repeater for relaying.

- Filtering: Configure the filter and place it so that its range of effect covers the corresponding node, and then activate the filter.

- Forced Loading: Configure the block activator, place it and activate it.

- Recording Signals: Subscribe to the corresponding node on the status panel, and configure and start the recording.

- Assisted Debugging: Wear the Smart Glasses and use the K key to interact with the empty hand interface nodes, thereby switching between displaying node information and establishing connections.

- Recycle and store the prepared items

- Visual Editing: Use the Graph Visualization Editor

Other Documentation
- Mechanism Design
- Usage Guide
- Conflict List (to be added)
Other Features
- Full-lifecycle signal synchronization: placing, mining, and breaking nodes and filters automatically synchronizes signals (sync)
- Rich node types: block, plate-like, and transparent receiver nodes, plus triggerSource nodes including buttons, levers, remotes, and different signal types
- Rich and detailed configuration options, along with commands, permissions, and rate-limiting systems
- Node items support stacking and quick operations
- The Quick Link Tool supports GUI configuration, as well as incremental or overwrite edits, and can be applied to nodes and filters …
Future Plans
- ☑️Add Send/receive filters
- ☑️Add recording and playback support to the status panel
- ☑️Support custom node aliases
- ☑️Expand channel matching
- ☑️Improve the UI
- ❌Migrate to version 26.1+
- ☑️Add a visual network analyzer
- ☑️Add a repeater
Disclaimer and Report
- This project uses AI
- Currently supports fabric-0.18.4 and higher.
- Conflict Report
- Bug Report
- Gameplay Feedbak
Compatibility
Mod Loaders
Game Versions
Screenshots
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