VanillaMaps
ModAn easy-to-use custom map generator that keeps in the spirit of Minecraft, that isn’t just uploading an image from the internet!
Type
Mod
Modrinth Downloads
18
Modrinth ID
oAusdvxF
Last Updated
Apr 27, 2026
Description
Overview

A "Vanilla" style way of creating custom maps without having to place 16000 blocks or just grabbing a random image off the internet! Supporting Paper 1.21-26.1.2 & Fabric 1.21.11
This was originally created in mind for an SMP I play on to start a newspaper but a lot other players found it fun to use for making playing cards, advertisements etc.
So I thought there may be others out there interested in something like this!
Development is still in early days however the core functionality is there, and after play testing it on a server for a few days everything seems in a good place for an initial public release.
Features
- Map Drawing GUI that allows the player to draw on a 128x128 pixel grid in an intuitive way
- The ability to save & edit maps, as to allow you to go back and make adjustments
- A way to copy and paste maps, ideal for duplicating maps without keeping the same map ID
- 16 colours to pick from
- Fill, Rectangle, Line & Undo tools
- Background generation (i.e noise, checkerboard etc)
- Text writing tool, allowing the user to easily type text onto the map!


Command Usages
/map create [ratio] | Required to initalize the MapDataStore/map edit [ratio] | Loads the help map's custom data store into the Drawing GUIRatio refers to the size of a pixel
A ratio of 1 (default) gives access to the full 128x128 grid
A ratio of 16 reduces it to an 8x8 grid (essentially a larger brush)
A map is NOT locked to the ratio given during its creation
/map write <line> <colour> <alignment> <text...>| Writes <text> onto the <line> given (1-18), the player can use any of the 16 colours found in the Colour Palette GUI. Alignment is chosen by [L]eft, [R]ight, and [C]enterEditing a map using different ratios is OK
The plugin will automatically convert the map's current pixels to the appropriate size without compromising quality
/map copy | Copies the held map's custom data to the players clipboardSupports A-Z, 1-9, !?.-,
The font is currently 4x4 pixels, in future I may make the font editable in the plugin's config if thats something people want.
/map paste | Pastes the players clipboard to the held map's data storeHonesty I just didn't know about the cartography table but it still has use in terms of creating the same map with separate IDs
For example, you have a master copy of your map created with this command, then the other copy is used at a cartography table and placed all around wherever you want it to be
Now if a player picks up your map and edits it, you can always /map copy your master, and paste it back onto the "public" map
/map publish | Locks the map help by the playerSelf explanatory + above
/map or /map helpPrevents a map from being editted, still allows for /map copy & /map paste
Lists all commands available and their correct usage
Roadmap
I want to keep the plugin relatively "vanilla like" as possible, with that being said I also want to create a fun and usable player experience.
With that in mind all this is subject to change and would LOVE to hear your thoughts & ideas!
- Easier-to-use map drawing GUI for Fabric versions.
- Port the plugin to support Fabric 26.1.2
- Due to the limited GUI size, it can be awkward working on the 128x128 grid, to combat this I was thinking of creating a web designer to allow the creation of more intreciate maps. However at this point it feels though the player should just place it by hand. I am not currently seeking to fully develop this idea and want to hear peoples thoughts first.
Conclusion
You can follow development, report bugs, and suggest ideas in the VanillaMaps discord
I hope you have as much fun with this as I have!
Known Bugs
None
Compatibility
Mod Loaders
Game Versions
Screenshots
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