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Endless Inventory

Mod

by Kww_sayaka

Mod that provide infinite inventory of player

Type

Mod

CurseForge Downloads

45,656

CurseForge ID

1270888

Modrinth Downloads

23,150

Modrinth ID

Nie8wO7y

Last Updated

Sep 11, 2026

Description

**Endless Inventory** ========= ![ModIcon](https://cdn.modrinth.com/data/Nie8wO7y/27032e97adabaafd2ecae8217cdf4ab3f4a1b040_96.webp) Endless Inventory is a Minecraft mod providing an RPG like, infinite space inventory. # Versions + In readme/repo + + v 1.1.0-SNAPSHOTs-Sep25 + Forge + + 1.20.1 1.1.0-Pre1 + Fabric + + 1.20.1 1.1.0-SNAPSHOT2 + Neoforge + + 1.21.1 1.0.4 *Neoforge-1.21 is the version when I started this project.* # Features ## Dedicated Menu + Open your endless inventory using a designated item (EndInv Accessor | `endless_inventory:test_endinv`) or press specific key `I`. ### Togglable inner Crafting menu Click Crafter button to toggle inner crafting menu and **\[FORGE\]** it supports Jei's recipe transfer.! #### Click priority - `shift-click` To crafter>inventory>page - `ctrl-click` To page>inventory>crafter ## Attached Item Page + Paginated GUI with category filters and advanced sorting and searching. + ctrl-click to quick move items ## Operations With attached endInv page screen: + `I` in gui: open `EndlessInventoryMenu` + `ctrl+Left Click` in menu: quick move item from menu to endInv. + `A` in page area: add item to bookmark + `A` in bookmark page area: remove item from bookmark ## Configurable client and server config.toml to customize the behavior of EndInv to suit specific needs. See Configuration part. # Mod Instructions ## Configuration This mod provides both client and server-side configurations: + config/endless_inventory-server.toml: Server behavior and inventory mode. + config/endless_inventory-client.toml: UI layout, sorting preferences, and GUI toggles. ### client config + Texture mode - Help to change the texture of attached screen Mode Description FromResource Vanilla menu background texture clipped Transparent Render transparent background DedicatedLocation Allow to define dedicated texture. (See Texture config part) + attachingMenuScreen, determine whether to attach endInv with menu screens. + rows, of Endless Inventory Screen and Attached Screen + columns, of attached screen + auto_suit_column, adjust column count if the gui size is too big to contain menu and AS. + enable_debug, open screen debug that shows gui info. (see screen debug) + max_page_bars, the max count showing side of page. + *\[Experimental\]* enable pages ### server config + *\[Experimental\]* autoPickUtility, auto send mob and mine loot or picked up dropped item to EndInv. This may cause bugs, typically with other mods. + TransferMode, internal item transfer mode between server and client + + ALL, transfer all items of an EndInv to client + + PART, firstly compute items' filter and sort and send to client, low network pressure but may cause bugs (lack of test). + creationMode, how to handle it when there is no EndInv + + CREATE_PER_PLAYER, create EndInv for every player who has not an EndInv (no valid UUID). + + USE_GLOBAL_SHARED, only create a new EndInv if no valid EndInv exists, players use a shared EndInv. + + NONE, do not create a new EndInv, this can be used when you don't like players get EndInv without any conditions. + convert_empty_tag: in some situations some item cannot be taken out of Page as the tags may be {} and same item in SourceInv which tag is null. + itemCapacity *\[Experimental and lack of test\]* + + maxStackSize: max count one item can stack to. Note that all item is same even it is a tool. Commands -------- `/endinv` - `backup` : backup `endless_inventories.dat` file - `new` : create a new Endless Inventory - - `public`/`restricted`/`private` : Accessibility of new EndInv default to `public` - `ofIndex` : - - `` : get player's current endInv index in `levelEndInvs` - - `` : get endinv by index in `levelEndInvs` - - - `open` : open endinv, anyone can run this, but only the accessible players or ops can open. - - - `setDefault` : set player's default endInv in opening menu. - - - `setOwner`: set endinv's owner to executor player. - - - `addWhiteList` : add executor player to endinv's allowlist. - - - `removeWhiteList` : remove executor player from endinv's allowlist. - - - `setAccessibility `: set endinv's accessibility. - - - `remove`: remove current endinv from level endinv data, before this a backup file will be created. - - - - `: boolean` : this will force remove endinv though backup failed. Installation ------- + Make sure NeoForge is installed and compatible with your Minecraft version. + Download the latest release of the Endless Inventory mod from the Releases page. + Place the `.jar` file in your `mods` folder. + Launch the game and enjoy your new inventory system! ## DEDICATED_LOCATION DEDICATED_LOCATION allows using custom texture in resource packs, to use refer such locations: In `assets/endless_inventory/textures/gui/*`: - `item_grid.png` for common pages, derived from chest menu's generic54.png - `tabs.png` for page switch tabs, derived from achievements gui sprites - `item_entry.png` for item entry display (enchantment book classify page), derived from generic54 by removing vertical rules to form row strips - - the process is to fill each row of the grid with a long strip, in FromResource mode, `renderBg` method of `ItemEntryDisplay.class` does it so X).

Compatibility

Mod Loaders

Fabric Forge Neoforge

Game Versions

1.20 1.20.1 1.21 1.21.1 1.21.2 1.21.4 1.21.8 1.21.11 26.1 26.1.1-rc-1 +8 more

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Screenshots

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Included in Modpacks (1)

External Resources