The Roads More Travelled [TRMT]
Modby milkucha
Make your world feel more immersive by adding a gradual erosion system to the terrain you walk on.
Type
Mod
CurseForge Downloads
74,400
CurseForge ID
1512955
Modrinth Downloads
74,510
Modrinth ID
74oZhrEe
Last Updated
Jun 29, 2026
Description
##
## Recommended Companion Mods
Due to the erosion logic being essentially subtle but progressively noticeable overtime, TRMT works as a nice world building add-on to other terrain generation (Terralith, Tectonic, Biomes O'Plenty, Oh The Biomes You'll Go), exploration (Distant Horizons, Voxy) and nature focused (Serene Seasons) mods.
## Compatibility
Compatible with Xaero's World Map, JourneyMap and VoxelMap. The roads more travelled are also visible from a bird's eye view!
## FAQ
_**Any plans on porting to other mod loaders and platforms?**_
Yes, definitely. NeoForge and Forge support will be included in the next update. When I'm done with those ports I will work on a Paper port and then a Bedrock port.
_**What about other versions?**_
I will be attempting a port to 1.16.5 and 1.12.2 soon.
_**Is it compatible with other mods that add mounts and vehicles?**_
In principle yes, as long as they are registered by the game as mounts. As for more complex mods like Create Aeronautics (been asked about this one a lot!), I will work on making it compatible soon as I'm done with the NeoForge port.
_**What other mod compatibilities are planned?**__
For the time being, I will be working on adding compatibility with Create Aeronautics, Via Romana and Countered Terrain Salbs. For other terrain generation mods that add their own custom blocks I also wish to add compatibility, but this will require a little bit more work. Will post updates on this regard further down the road.
_**How is this performance-wise?**_
Fairly cheap. Erosion data is stored sparsely and in a self-cleaning way with reference to the block position, meaning that only blocks that have been stepped on but haven't transformed yet are tracked. As for how de-erosion works, each erosion entry also stores a timestamp which gets compared with the current gametime when a block has not been stepped on for a determinate amount of time. This is done using random ticks and only when a chunk is loaded, so it doesn't pose any more of an additional burden on the system than saplings becoming trees normally do (which is negligible).
_**Can de-erosion be turned-off?**_
Yes. You can use the deErosion toggle on the config.
_**Can I use this in an already generated world?**_
Absolutely.
_**What happens to the eroded paths if I uninstall the mod?**_
Eroded blocks can be turned into their vanilla variants by running **/trmt convert-to-vanilla** on loaded chunks. Otherwise they will simply turn into air.
## Roadmap
- Port to NeoForge and Forge; Paper; Bedrock
- Mod compat support: Create Aeronautics, Via Romana, Countered Terrain Slabs
- Features to be added: more eroded blocks (snow and nether blocks), speed buff on eroded paths, new item to lock eroded/uneroded state
- Bug fixes
_Traveller, there is no road. The road is made by walking._Antonio Machado
Compatibility
Mod Loaders
Game Versions
Screenshots
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