CBC Enchanced Shells [Create Big Cannons]
Modby arginou57
Adds 50 enhanced munition variants (Mk.I–V) to Create Big Cannons: 9 shell types with escalating damage, armor penetration & explosive power, plus 5 powder charges with increased muzzle velocity. Tiered crafting, unique colors & balanced progression.
Type
Mod
CurseForge Downloads
423,182
CurseForge ID
1489732
Modrinth Downloads
13,096
Modrinth ID
Gwl4VXlb
Last Updated
Sep 19, 2026
Description
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CBC ENHANCED SHELLS
Massive arsenal expansion for Create Big Cannons
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▎ 86 new items — 79 progressive shells, 5 upgraded powder charges, a custom rocket system, container shells, and 5
▎ exotic shader-effect projectiles. All built around 5 progressive tiers (Mk.I → Mk.V) with distinct color codes and a
▎ linear upgrade chain.
Arsenal at a Glance
86 new items total, split across:
- 50 — Standard Shells (10 types × 5 tiers)
- 25 — Shader Shells (5 exotic types × 5 tiers)
- 5 — Powder Charges (Mk.I to Mk.V)
- 4 — Unique Doomsday Shells (Nuke Mk.I & Mk.II, H-Bomb, Mini H-Bomb)
- 2 — Rocket System (Launchpad + Rocket Breech)
▌ Tier System
5 progressive tiers applied across the entire arsenal:
Mk.I ×3 ── Orange
Mk.II ×5 ── Red
Mk.III ×10 ── Violet
Mk.IV ×15 ── Cyan
Mk.V ×20 ── Gold
Multipliers apply to damage, penetration, toughness, and most stats.
Explosive power capped at ×3 for balance.
Color tint applied via HSV hue rotation — preserves original texture shading.
---
▌ Standard Shells
10 base types, each in 5 tiers (50 total):
► HE Shell ► Smoke Shell
► AP Shell ► Drop Mortar Shell
► Solid Shot ► Bag of Grapeshot
► AP Shot ► Mortar Stone
► Shrapnel Shell ► Shell Holder ★ container
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▌ Unique Doomsday Shells
☢ Nuclear Shell Mk.I & Mk.II
Mushroom-cloud detonation. 240+ block blast radius.
Mk.II = late-game variant.
☢ H-Bomb Shell
Thermonuclear dome explosion. 8-ring stepped shockwave
over ~7 seconds. ~14,000 particles in the dome animation.
☢ Mini H-Bomb Shell
Scaled-down tactical variant.
---
▌ Shader Shells (NEW)
5 exotic shell types with custom GLSL post-process shaders. Each detonation warps the screen in a unique way. 5 tiers
per type scale shader intensity.
⚡ Plasma Shell Volumetric plasma raymarching
⚫ Gravitational Shell Spacetime distortion field
🌀 Vortex Shell Swirling vortex + chromatic aberration
☷ Disintegration Shell Pixel-dissolve effect
● Singularity Shell Black-hole gravitational lensing
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▌ Shell Holder — Container Shell
A unique projectile that holds other shells inside. On detonation, all loaded shells are released mid-flight as real
CBC projectile entities — each with its own fuze, tracer, and behavior.
How to use
1. Place the Shell Holder block
2. Right-click with any shell → loads it inside
3. Attach a fuze and tracer
4. Load into a cannon with powder, fire
5. On fuze trigger, holder releases all sub-munitions
in a cone burst
Interactions
► Right-click with shell ............ insert
► Sneak + right-click (empty hand) .. remove last shell
► Right-click with fuze/tracer ...... attach
► Hover + Shift ..................... capacity + loaded list
Capacity per tier
Mk.I ▰▰▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱ 4 shells
Mk.II ▰▰▰▰▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱▱ 8 shells
Mk.III ▰▰▰▰▰▰▱▱▱▱▱▱▱▱▱▱▱▱▱▱ 12 shells
Mk.IV ▰▰▰▰▰▰▰▰▱▱▱▱▱▱▱▱▱▱▱▱ 16 shells
Mk.V ▰▰▰▰▰▰▰▰▰▰▱▱▱▱▱▱▱▱▱▱ 20 shells
Rules
- Any projectile (CBC vanilla + addon variants) can be loaded
- Shell Holders cannot nest into other Shell Holders
- Loaded shells keep their own fuze/tracer (a timed HE inside still ticks down after release)
- An empty Shell Holder = dud
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▌ Rocket System (NEW in 1.1.0)
A full multi-block rocket system — works both as a standalone launchpad and as cannon-fired ammunition.
Rocket Launchpad (in-world)
┌────┐ 1. Place launchpad on ground
│ ⬢ │ 2. Stack 1-3 Powder Charges + 1 shell on top
├────┤ 3. Send a redstone signal
│ █ │ ← The stack launches as a self-propelled
├────┤ RocketEntity carrying the payload
│ █ │
├────┤ The payload's fuze keeps ticking during flight.
│ ⬛ │ Cluster Shells auto-burst at apogee.
└────┘
Rocket Breech (cannon-mounted)
A custom CBC breech with a sliding breechblock animation (same visual as Steel Quick-Firing). Two upgrades over the
stock breech:
► Cascade-load up to 5 rounds per click
The stock breech only shifts the existing round one
slot forward — this one pushes the whole stack toward
the muzzle in a single click.
► Accepts the launchpad as a valid munition
Load shell → powder(s) → launchpad → fire.
A rocket exits the muzzle instead of a regular shell.
Rocket Flight Behavior
- Spawn invulnerability prevents self-detonation against the cannon mount, contraption, or surrounding terrain
- Built-in thrust + CBC physics (gravity, drag, RPL precise-motion sync)
- Payload release on impact, on fuze trigger, or at apogee (cluster auto-burst)
- Reads tracer + fuze from the payload block — timed fuzes track real flight time
Vertical Burn Range (launchpad-launched)
1 powder ────────── ~75 blocks
2 powders ───────────────── ~185 blocks
3 powders ────────────────────────────── ~325 blocks
Range scales super-linearly because drag asymptotes terminal velocity to ~5.94 b/tick. Numbers also appear in the
Powder Charge tooltip under Shift.
---
▌ Powder Charges
5 upgraded propellants with rising muzzle velocity:
Tier Muzzle Velocity Strength
────────── ─────────────── ────────
Base CBC 40 m/s 2.0
Mk.I 50 m/s 2.5
Mk.II 60 m/s 3.0
Mk.III 70 m/s 3.5
Mk.IV 80 m/s 4.0
Mk.V 90 m/s 4.5
Each charge also contributes +1.5 s of rocket burn time when used in a launchpad-fired rocket.
---
▌ Crafting
All items use a linear upgrade chain — craft each tier from the previous one.
Shells
Mk.I = Base CBC Shell + 2× Iron Ingot
Mk.II = Mk.I + 2× Cast Iron Ingot
Mk.III = Mk.II + 2× Diamond
Mk.IV = Mk.III + 2× Netherite Scrap
Mk.V = Mk.IV + 1× Netherite Ingot
Powder Charges
Each tier = Previous tier + 1× Packed Gunpowder
Special Shells (Nuclear / H-Bomb / Shader / Rocket) use unique high-tier recipes — check the in-game crafting book.
---
▌ Compatibility
► Minecraft 1.21.1
► NeoForge 21.1+
► Create 6.0+
► Big Cannons 5.11.2
All items appear in a dedicated CBC Enhanced Shells creative tab.
---
▌ Installation
Drop the JAR into your mods/ folder alongside Create Big Cannons and its dependencies (Create, Flywheel, Ponder,
Ritchie's Projectile Lib, Registrate).
---
▌ Changelog Highlights — 1.1.1
[NEW] Full rocket-from-cannon pipeline
Launchpad loads through the breech, firing detects
the rocket stack, RocketEntity exits the muzzle.
[NEW] Rocket Breech
Cascade-load up to 5 rounds, Quick-Firing sliding
breechblock animation, accepts the launchpad.
[FIX] Spawn invulnerability
Rockets no longer self-detonate on the cannon mount
or surrounding terrain at point-blank spawn.
[FIX] Fuze model rendering
The small fuze top model now appears on ALL of our
shells when attached (was only working on CBC's
stock shells).
[FIX] 25 missing loot tables
Plasma / Gravitational / Vortex / Disintegration /
Singularity shells now drop themselves correctly
when broken with a pickaxe or recovered via wrench.
[NEW] Powder Charge tooltips
Show rocket burn time + vertical range under Shift.
---
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Made for Create Big Cannons by community
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