PVP Impact Frames
Modby TheFoxThatHates
!!!EPILEPSY WARNING!!! Adds impact frames that plays on mace/spear hits, shield breaks, ... Or just any hits at all! Fully client-sided, configurable and customizable.
Type
Mod
CurseForge Downloads
37,690
CurseForge ID
1518932
Last Updated
May 14, 2026
Description
If you are a content creator using this mod, make sure to put an epilepsy warning in the video title or on screen.
Overview
- Adds fully configurable impact frames to Minecraft.
- You can customize how long they last, the delay between them, their sprites, their colors, what can trigger them,… right in the options.
- All settings can be found inside the Accessibility tab, under the Impact Frames subtab, edited via ModMenu, or accessed with an in-game hotkey.
- This mod is still in active development and will be constantly receiving updates and ports! Join the discord server to be kept up to date on new releases.
- The newest releases come bundled with a few community-made resource packs. Credits goes to jouci, draconivr2.0, aurahmana and younotgoth(4give) on discord for their wonderful creations.
- You can make your own custom impact frames with this template.
Available settings
Keybinds
Toggle
- Toggle impact frames. Default: I
Menu
- Brings up the config menu for Impact Frames. Default: M
General
Duration (ms)
- How long the impact frames sequence last (in milliseconds), split evenly between all frames. Set to 0 to disable.
Delay (s)
- How long the game will wait after an impact frame before the next one can be triggered (in seconds).
Frame count
- How many frames is in a sequence (1-5). Default: 2
Cinematic mode
- Whether to render the GUI during impact frames (equivalent to F1).
No freeze mode
- Whether impact frames freeze the view.
Stretch texture
- Whether the impact frame texture is scaled and centered to preserve aspect ratio, or stretched across the entire screen.
Pitch
- The pitch of the sound. Also affects the length of the sound. Set to 0 to disable.
Chance
- The chance of the frame happening per hit.
Chance decay
- How much the chance decreases per impact frame trigger.
- If this setting is enabled, impact frames can trigger consecutively regardless of the delay. Instead, the chance will reset after the delay.
Hit conditions
All hits
- Impact frames will trigger on any hits.
Full hit
- Impact frames will trigger on a fully charged hit (strong attack).
Critical hit
- Impact frames will trigger on a critical hit.
Totem pop
- Impact frames will trigger on totem pops.
Kill
- Impact frames will trigger on kills.
Mace smash
- Impact frames will trigger on a mace smash.
Spear charge
- Impact frames will trigger on a spear charge hit.
Shield break
- Impact frames will trigger upon breaking someone's shield with an axe.
Eligible items
All items
- All items can trigger impact frames.
Special weapons
- Maces and spears can trigger impact frames.
Normal weapons
- Swords, axes and tridents can trigger impact frames.
Tools
- All tools can trigger impact frames.
Target entities
All entities
- Hitting all entities can trigger impact frames.
Neutral mobs
- Hitting all neutral mobs can trigger impact frames.
Hostile mobs
- Hitting all hostile mobs can trigger impact frames.
Humanoid mobs
- Hitting all humanoid can trigger impact frames.
Players
- Hitting players can trigger impact frames.
How to change impact frame texture
Make a resource pack that overrides the files impact-frames/textures/effect/frame_<0-4>.png
Join the discord server to get access to a template, along with community-created impact frames..
Final notes
- Join the discord server to be notified of updates, report bugs, or suggest new features.
Screenshots
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