Au Naturel: Realistic Fishing
Modby acowadonis
A mod to make fishing more immersive and restrict the player from fishing everywhere all the time
Type
Mod
CurseForge Downloads
70,920
CurseForge ID
1480504
Last Updated
Jun 23, 2026
Description
The fishing mod adds various new mechanics and restrictions into the world of Au Naturel.
Now players are limited to fishing, roughly to the cast landing successfully in an ocean, river, beach or shore environment.
Additionally, the player can only fish in areas within a certain amount of sea level, so fishing in water pools on mountain tops is not going to work any more.
The fishing mod also adds in at least two more additional mechanics in the background.
Firstly, the frequency and reliability of fishing in the world is variable and localised, such that fishing in different places changes the probability and amount of fish liable to be caught in that region. You must now hunt out and discover good and bad fishing spots.
Secondly, the amount of fish that can be caught in each spot is now tracked and localised. After an amount of time, the area will become overfished, and require a period of several in game days to return to full fecundity. Catching fish lowers the immediate probability of catching each additional marginal fish in the local vicinity.
Similar Mods
Cobblemon Trainer Structures
Adds custom cobblemon structures with trainers.
TFC Ore Washing
Crushing and Washing technology for ore processing for TFC
Notable Bubble Text (NBT)
Show text bubbles above players and mobs
Delight o' Flight
An addon for Farmer's Delight about sky
ManyIdeas Christmas
10 cute and festive Christmas decoration blocks
SekCore Lib
Data syncing and other utilities