Shoulder Surfing Reloaded: Camera Fixes & Additions
Modby Seramicx
Shoulder Surfing Reloaded camera fixes: overhead view, Epic Fight and Better Lockon lock-on, Better Combat swings, TaCZ/Iron's Spells/Spell Engine crosshair aim. Forge 1.20.1, NeoForge and Fabric 1.21.1.
Description
Shoulder Surfing Reloaded: Camera Fixes & Additions

Camera fixes and additions for Shoulder Surfing Reloaded. Standalone, adds support for Epic Fight, Better Combat, Better Lockon, Iron's Spells, Wizards, and TaCZ when those mods are installed.
Loaders
| Loader | Minecraft | Integrations |
|---|---|---|
| Forge | 1.20.1 | Epic Fight, Better Combat, Better Lockon, Iron's Spells, TaCZ |
| NeoForge | 1.21.1 | Epic Fight, Better Combat, Better Lockon, Iron's Spells |
| Fabric | 1.20.1 | Better Combat, Spell Engine |
| Fabric | 1.21.1 | Better Combat, Spell Engine |
Forge 1.20.1 Features
Overhead preset in SSR's cycle, similar to Leawind's Third Person. One keybind: right shoulder, left shoulder, overhead. SSR's presets are per-axis and can't do a centered high overhead on their own, so this adds one.
On attack, your body and head turn with the camera so swings look forward and hits line up with the crosshair. Vanilla, modded, and Better Combat weapons.
- Smooth shoulder preset changes during lock-on
- Shoulder offset doesn't reset mid lock-on (EF + BLO + SSR stack)
- Compatibility with Epic Fight's Lock-on/Better Lock on: camera follows Epic Fight's locked target properly with fluid lock-on and lock off
- Hides the vanilla crosshair during Epic Fight lock-on
- No camera wobble after you drop lock-on
- No pitch jump on lock-off
- No SSR camera flicker on lock-off while mounted
- Sprinting backward while locked on doesn't spin the camera behind you
- Body follows the crosshair while casting Iron's Spells or Wizards spells, aiming a bow, eating, or blocking in SSR decoupled mode
- TaCZ: shots hit the crosshair when you ADS, hip-fire, or full-auto
- Wall climb (WoM spider techniques): body doesn't twist with the camera or clip into the wall
- Toggle to stop SSR's idle camera follow when you're not moving the mouse
- Shoulder cycle won't double-fire if it shares a key with SSR's swap-shoulder bind
Forge Requirements
- Minecraft 1.20.1, Forge 47+, Shoulder Surfing Reloaded 4.22.0+
- Optional: Epic Fight 20.14.1+, Better Combat, Better Lockon, Iron's Spells, Wizards, TaCZ, Weapons of Miracle
NeoForge 1.21.1
Same as Forge on 1.21.1 / NeoForge 21, without Wizards or TaCZ yet. NeoForge 21.1+, SSR 4.22.10+. Optional: Antikythera-Studios Epic Fight 21.17.2+, Better Combat, Better Lockon, Iron's Spells.
Fabric 1.20.1 and 1.21.1
Overhead cycle, face-camera on Better Combat attacks, sprint-backward body lock, Wizards cast body-follow. Fabric Loader 0.15+ (1.20.1) or 0.16+ (1.21.1), Fabric API, SSR (Fabric), Forge Config API Port (Fabric). Optional: Better Combat, Wizards.
Config
config/ssrcamerafixes-client.toml:
cameraOverheadOffsetY- overhead height (default1.2). X locked to 0 in overhead; Z comes from SSR'soffset_z.disableFollowPlayerRotations- turns off SSR idle camera follow.
Other offsets live in config/shouldersurfing-client.toml.
Keybinds
- Shoulder Cycle - default
O. Right shoulder -> left shoulder -> overhead -> right.
License
MIT
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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