Modscraper Modscraper Minecraft
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Nodeworks

Mod

by damien75

Programmable logistics and automation networks

Type

Mod

CurseForge Downloads

3,828

CurseForge ID

1528079

Modrinth Downloads

165

Modrinth ID

7dbCGUGr

Last Updated

Jun 19, 2026

Description

![nodeworks title](https://github.com/damienfamed75/nodeworks/raw/main/docs/images/nodeworks_error.png) [![ModDex rating](https://moddex.gg/badges/projects/nodeworks/rating.svg?style=social)](https://moddex.gg/mod/nodeworks) A network-based automation and inventory management mod. Build autocrafting with Crafting CPUs and Processing Handlers, view network storage through Inventory Terminals, share recipes across dimensions with antennas, and debug everything from a built-in diagnostic tool. Every device is also programmable in Lua with a full in-game IDE, autocomplete, hover docs, and inline diagnostics for when you want to write custom logic. ![two nodeworks networks connected via antennas for autocrafting](https://github.com/damienfamed75/nodeworks/blob/main/docs/images/subnet_showcase.png?raw=true) > Smelting subnet connected to a "main" network. Recipes are broadcasted and usable for autocrafting by the "main" network. ## Features - **Network controllers + nodes** build up and connect networks - **Inventory Terminals** that let you view network storage from a single viewport (also has a portable version) - **Autocrafting with Crafting CPU + Processing Sets + Instruction Sets**: multiblock autocrafting with both vanilla recipes and custom handlers via Processing Handlers or custom written script handlers - **Import/Export Chests**: automatic intake and output between network storage and the world, with wireless transfer when paired with antennas - **Antennas/Subnets**: build automation networks that split into specialized subnets, each network is small and focused, and antennas let them share recipes across dimensions - **Diagnostic Tool** visualize network topology, crafting trees, jobs, and errors - **In-game guidebook** with interactive scenes - **Lua Scripting Terminal** with full IDE features: autocomplete, hover docs, inline diagnostics, syntax highlighting ## Autocrafting You can either use Processing Handlers to feed and pull from machines for non-crafting table recipes or script them yourself using the scripting terminal.![Processing Handler creating a micro-network that pushes items into the top slot of a furnace and pulls from the bottom based on the channel color of the Storage Cards](https://cdn.modrinth.com/data/cached_images/16b755c388d70d8f63c9ba3109478963ac673c56_0.webp) Above shows a Processing Handler create a micro-network (shown by yellow and orange striped lasers) which input items are inserted to Blue Storage Cards and output items are pulled from inventories with Red Storage Cards. ### Scripting Optionally you can use the Scripting Terminal to do everything for the power users out there. With modules to interact with your network and devices `network`. Scheduling tasks using `scheduler`. Create atomically shared variables using Variable devices, and plenty more. This mod was developed with scripting in mind first, unlock further possibilities with IO Cards and scripting to create complex automated farms and systems. Import items to your network easily using preset types such as `importer` ![example code to import items from a barrel into your network storage](https://github.com/damienfamed75/nodeworks/blob/main/docs/images/scripting_terminal_importer.png?raw=true) Create handlers for complex recipes for furnaces/machines/etc. ![example code of a processing set handler](https://github.com/damienfamed75/nodeworks/blob/main/docs/images/scripting_terminal_handler.png?raw=true)

Compatibility

Mod Loaders

Neoforge

Game Versions

26.1 26.1.1 26.1.2

Screenshots

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Included in Modpacks

External Resources