Diabolical Potions
Modby cleannrooster
Attach potions to a belt and use on the go! Wide variety of tinctures!
Type
Mod
CurseForge Downloads
3,236
CurseForge ID
1536945
Last Updated
Jun 29, 2026
Description
Diabolical Potions
Inspired by Diablo's iconic belt system, Diabolical Potions adds a quick-use consumable layer to Minecraft that feels native to the game. Equip an Alchemist's Belt, load it with tinctures, and consume them mid-fight without opening your inventory.
The Alchemist's Belt
The belt holds up to 4 tinctures or potions and is worn in the accessory slot via Trinkets on Fabric, or Accessories on NeoForge, keeping it off your hotbar entirely.
Loading the belt works like a bundle: drag a tincture or potion over the belt item and drop it in. The belt displays its contents in a persistent HUD on the right of the screen, so you always know what you're carrying.
Using the belt:
- Tap H to instantly consume your primary slot (slot 1)
- Hold H to open a radial menu and pick any of the four slots
- A short cooldown (1.2 seconds) applies after each use
- The H keybind is rebindable from the controls screen
- The HUD position and layout direction (horizontal/vertical) are both adjustable in-game with a dedicated edit mode (enterable with a rebindable key)
Tinctures
Tinctures are alchemical consumables that deliver focused, short-burst effects. They come in three tiers across six types, totaling to sixteen.
Unlike regular potions, tinctures have an optional activation delay (configurable, off by default). If enabled, a freshly crafted tincture needs a moment before it becomes usable, simulating the alchemical process settling.
The Six Types
Name Effect Life Tincture Restores health (default: 20% of max HP, configurable to flat amounts) Gold Tincture Grants Absorption II hearts as a damage shield Iron Tincture Applies the Guard effect, adding bonus armor points Snow Tincture Grants Fire Resistance Flame Tincture Applies Warmth, protecting against cold biome effects Breath Tincture Instantly restores a portion of your air supply underwaterThe Three Tiers
Base tinctures — Reliable, moderate effect. Found in early and mid-game loot, and available from villager trades.
Greater tinctures — Stronger potency and longer duration. Appear in mid-to-late game structures like strongholds, woodland mansions, and nether fortresses.
Corrupted tinctures — Maximum potency with dangerous trade-offs. Carry significant side effects that trigger approximately one in three uses. Found primarily in ancient cities, bastions, and end cities.
Corrupted Tincture Side Effects
Corrupted tinctures are high-risk, high-reward. Each type carries a unique set of drawbacks:
- Corrupted Life Tincture — Heals 40% max HP + Regeneration II, but may inflict Hunger II, Poison I, or the Corrupted Constitution effect (temporarily lowers max health)
- Corrupted Gold Tincture — Absorption IV, but may inflict Warding Drain (drains absorption over time), Slowness II, or Darkness
- Corrupted Iron Tincture — Massive armor bonus via Corrupted Guard (+16 armor), but may inflict Slowness III, Weakness II, or Nausea
- Corrupted Snow Tincture — Applies Rejuvenating Flame (fire damage heals you) but simultaneously inflicts Frost Buildup (cold damage accumulates), plus Darkness and Weakness
- Corrupted Flame Tincture — Grants Corrupted Flame, a powerful warmth effect with an extended, harsh duration
- Corrupted Breath Tincture — Grants Water Breathing but inflicts Corrupted Breath, gradually depleting your air
World Integration
Tinctures generate naturally throughout the vanilla world with drop rates tuned to progression:
- Early game: Dungeons, desert pyramids, mineshafts, shipwrecks, igloos, village structures
- Mid game: Pillager outposts, stronghold libraries and corridors, woodland mansions, ruined portals
- Late game: Nether fortresses, bastions (other and treasure), ancient cities, end cities
Corrupted tinctures appear exclusively in late-game structures. Villager trading provides a supplemental source for base and greater tinctures.
Configuration
Every effect duration, heal amount, and armor bonus is tunable from an in-game config screen (requires Cloth Config). Notable options:
- Switch Life Tincture healing between % of max HP and flat half-hearts
- Enable or disable the tincture activation delay and set how long it lasts
- Adjust all Guard and Corrupted Guard armor bonuses (applied at startup)
- Tune duration on every individual effect and side effect across all eighteen tinctures
Requirements
Fabric: Fabric API, Trinkets, Cloth Config
NeoForge: Accessories, Cloth Config
Optional: ModMenu (Fabric only, for in-game config access)
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