DECI-lib
Modby cleannrooster
Data Entity Composition Interface - Create Complex Mobs with Datapacks!
Description
Data-Driven Entity Composition Interface
Deci-Lib is a modular framework for defining fully custom mobs through data rather than code. You can create compositions of behavior, timing, and presentation, allowing complex mob encounters entirely through JSON while remaining deterministic and debuggable.
Mobs are built from features: discrete units of behavior such as melee attacks, sweeps, charges, ambush mechanics, and movement controllers. These features operate within a shared lifecycle (windup → release → recovery), which is exposed directly in data.
Animation is integrated at the lifecycle level rather than being tied to specific logic. Deci-Lib can use backends such as GeckoLib or AzureLib, but mob behavior is detached from this backend. Mob definitions remain identical regardless of whether you use a full animation system, a custom model, or alternative rendering approaches. Looping states and action animations are defined alongside behavior.
Features compete through a priority system and are gated by cooldowns and minimum cooldown thresholds, preventing uncontrolled chaining while keeping outcomes predictable. Movement modes, targeting logic, and positional constraints are all data-defined, allowing you to create mobs that behave based on their environments rather than seemingly randomly.
DISCLAIMER
Deci-Lib is best understood as an abstraction layer over entity behavior: it standardizes how mobs are constructed, how abilities are executed, and how animation is synchronized, while leaving the actual design decisions fully in the hands of the author. It is not intended for use as a low effort content generator. The best content to come from this mod is content that has intent behind it, as well as shows restraint in implementation rather than uncontrolled increase in scope.
THIS MOD INCLUDES EXAMPLE MOBS REGISTERED AND SPAWNING BY DEFAULT. LOOK IN THE CONFIG TO DISABLE IF NEEDED.
Mobs included are: Apex Predator, Shadow Fist, Dire Wolf, Rat, Scalebane Archer, Scalebane Viper, Scalebane Striker
Example Mobs (Included and spawning by default):
{
"id": "apex_predator",
"archetype": "bruiser",
"theme": "beast",
"form": "azurelib",
"render": {
"backend": "azurelib",
"assets": {
"geo": "deci-lib:geo/bear.geo.json",
"animation": "deci-lib:animations/bear.animations.json",
"texture": "deci-lib:textures/entity/bear.png"
},
"loops": {
"idle": "bear.anim.idle",
"idle_hostile": "bear.anim.idle",
"moving": "bear.anim.moving",
"moving_hostile": "bear.anim.moving",
"running": "bear.anim.moving2"
}
},
"scale": {
"width": 1.2,
"height": 2.8
},
"tuning": {
"health": "HIGH",
"damage": "HIGH",
"speed": "MEDIUM",
"detection": "HIGH"
},
"attributes": {
"max_health": 40.0,
"attack_damage": 10.0,
"melee_range": 3.0,
"knockback_resistance": 0.5
},
"features": [
{
"type": "idle",
"mode": "wander",
"wander_range": 6.0,
"pause_ticks": 40,
"scan_interval_ticks": 30
},
{
"type": "charge",
"ability_id": "ground_slam",
"cooldown_ticks": 120,
"min_cooldown_ticks": 80,
"charge_speed": 0,
"upwards_speed": 0,
"windup_ticks": 12,
"release_delay": 20,
"release_type": "radial",
"range": 4.5,
"coeff": 2.5,
"priority": 120,
"on_start_particles": "smoke_burst",
"on_complete_particles": "smoke_ring",
"animations": {
"on_windup": "bear.anim.slam"
}
},
{
"type": "charge",
"ability_id": "swipe",
"cooldown_ticks": 120,
"min_cooldown_ticks": 80,
"charge_speed": 0,
"upwards_speed": 0,
"windup_ticks": 10,
"release_delay": 6,
"release_type": "arc",
"range": 4.5,
"coeff": 1.5,
"priority": 100,
"on_start_particles": "smoke_burst",
"on_complete_particles": "sweep_arc",
"animations": {
"on_windup": "bear.anim.swipe1"
}
},
{
"type": "melee",
"cooldown_ticks": 15,
"priority": 60,
"animations": {
"on_action": "bear.anim.swipe2"
}
}
]
}
{
"id": "shadow_fist",
"archetype": "skirmisher",
"theme": "sand",
"form": "azurelib",
"render": {
"backend": "azurelib",
"assets": {
"geo": "deci-lib:geo/shadow_fist.geo.json",
"animation": "deci-lib:animations/rogue.animations.json",
"texture": "deci-lib:textures/entity/shadow_fist.png"
},
"loops": {
"idle": "animation.mob.idle_calm",
"idle_hostile": "animation.mob.idle",
"moving": "animation.mob.walk_calm",
"moving_hostile": "animation.mob.walk",
"running": "animation.mob.running"
}
},
"tuning": {
"health": "MEDIUM",
"damage": "LOW",
"speed": "HIGH",
"detection": "MEDIUM"
},
"attributes": {
"max_health": 40.0,
"attack_damage": 5.0,
"melee_range": 2.0
},
"features": [
{
"type": "idle",
"mode": "wander",
"wander_range": 5.0,
"pause_ticks": 20
},
{
"type": "melee",
"cooldown_ticks": 20,
"animations": {
"on_action": "animation.mob.swing1"
}
},
{
"type": "ambush_attack",
"ability_id": "sand_vanish",
"cooldown_ticks": 200,
"min_cooldown_ticks": 60,
"hidden_duration_ticks": 40,
"movement_mode": "strafe",
"surface_mode": "behind",
"strafe_radius": 4.5,
"burrow_mode": true,
"priority": 18,
"on_tick_particles": "dust_trail",
"on_interrupt_particles":"smoke_burst",
"animations": {
"on_complete": "animation.mob.swing1"
}
},
{
"type": "charge",
"ability_id": "sand_dash",
"cooldown_ticks": 80,
"windup_ticks": 4,
"release_delay": 10,
"release_type": "arc",
"half_angle_deg": 50.0,
"range": 3.0,
"coeff": 0.9,
"charge_speed": 2.2,
"upwards_speed": 0.1,
"on_start_particles": "poof_burst",
"on_complete_particles": "sweep_arc",
"animations": {
"on_windup": "animation.mob.trickster.roll",
"on_release": "animation.mob.slashtwo"
}
},
{
"type": "sweep",
"ability_id": "sand_swipe",
"cooldown_ticks": 28,
"min_cooldown": 8,
"half_angle_deg": 55.0,
"range": 2.5,
"coeff": 0.75,
"animations": {
"on_action": "animation.mob.slashtwo"
}
}
]
}
Spawning Data:
{
"mob_id": "shadow_fist",
"category": "monster",
"spawns": [
{
"weight": 5,
"group_size": [1, 1],
"biomes": ["#minecraft:is_forest", "#minecraft:is_jungle"],
"dimension": "minecraft:overworld",
"light_level": { "min": 0, "max": 7 },
"conditions": ["on_ground", "natural_only"]
},
{
"weight": 5,
"group_size": [2, 3],
"biomes": ["minecraft:dark_forest"],
"dimension": "minecraft:overworld",
"light_level": { "min": 0, "max": 11 },
"conditions": ["on_ground", "natural_only"]
}
]
}
{
"mob_id": "apex_predator",
"category": "monster",
"spawns": [
{
"weight": 5,
"group_size": [1, 1],
"biomes": ["#minecraft:is_forest", "#minecraft:is_jungle"],
"dimension": "minecraft:overworld",
"light_level": { "min": 0, "max": 7 },
"conditions": ["on_ground", "natural_only"]
}
]
}
Datapack Structure:
deci-lib_datapack/
├── pack.mcmeta
└── data/
└── deci-lib/
├── mob_spawns/
│ ├── apex_predator.json
│ └── shadow_fist.json
└── mobs/
├── apex_predator.json
└── shadow_fist.json
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
Minecraft Enderman Character Plush
Enderman plush toys, and a reliable gift for a younger player.
Mini PC for Self-Hosting
A low-power box that can sit in a cupboard and run a modded server around the clock.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
Similar Mods
Cobblemore Lib
System that stores all the items/assets/recipes/codes in common between my mods.
Tinted Grass
Grass Blocks that are Dyeable
Grassier Grass
Grassier Grass turns Minecraft's flat, static grass into a lush field that actually moves!
Witchy Wearables
Adds some fun cosmetic items for your adventures!
Mekanism Matter
A unofficial Mekanism Addon with deals with Energy ⬌ Matter conversion and other cool things
Optifine Check
Displays a reminder if optifine is not installed