Shader DevTools
ModClient-side Fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.
Description
Shader DevTools
Client-side fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/GQLGS8Wrubs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>https://github.com/seailz/shader-devtools
Features
- Reload shaders, both core and post, on demand without having to fully reload the resource pack
- Live editing of shader files in-game with syntax highlighting
- When a shader exists in multiple packs (including vanilla), ability to edit each of those individually (except vanilla shaders, which are read-only) and force load them
- Ability to quickly visualize what a shader is rendering
- Parsing of post effect JSON files, and the ability to edit these too
- Parsing and visualization of all render pipelines
- Ability to override any value in the
Globalsuniform buffer
Shader Debug Logging
You can add calls like dbg("time=" + GameTime); to supported shader programs and the value will be written to logs/latest.log.
Notes:
- Works on both OpenGL and Vulkan
- ASCII string literals are supported
- Top-level string concatenation is supported, so
"abc" + someValueworks - Common scalar and vector values are converted to text automatically
Warning:
dbg(...)is still expensive in hot shaders, especially fragment shaders- Frequently changing values such as
GameTimecan reduce FPS if logged aggressively
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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