Worlium
ModWorley noise-based cave generation
Type
Mod
Modrinth Downloads
121
Modrinth ID
t9XvAPZ6
Last Updated
May 15, 2026
Description
Worlium replaces all vanilla cave generators with a Worley-noise-based carver modeled on the classic Worley's Caves mod by fluke. The Worlium carver produces sprawling, winding, interconnected tunnels. From a gameplay perspective, the underground becomes a massive, labyrinth-like cave system that feels both claustrophobic and expansive.
The mod ships for both Fabric and NeoForge through a shared common module that implements the carver as a custom DensityFunction (worlium:worley_caves). Under the hood, the density function samples a seeded 3D Worley F1/F3-edge cellular noise warped by a 2D Perlin displacement field, applies a depth-scaled warp amplitude so caves become more chaotic closer to bedrock, and eases the cutoff back toward solid near the surface.
Features
- replaces all vanilla caves with a Worley noise-based carver
- custom aquifer logic (prevents caves from being flooded with water)
- first-class support for Moderner Beta's world preset
- increased diamond rarity
- removal of diorite, andesite, and granite blobs
- large lava lakes near bedrock (y=-63 to y=-56)
Known Issues
- when close to aquatic biomes (oceans, rivers, etc) the carver will occasionally terminate with a flat stone wall
- the current aquifer removal logic uses biome tags, which works pretty well but is horrible for compatibility with other worldgen mods
Compatibility
- Moderner Beta: supported
-
- CliffTree: decent
- Terralith: suboptimal
- Tectonic: very suboptimal
- Cave Overhaul: no
Compatibility
Mod Loaders
Game Versions
Screenshots
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