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Worlium

Mod

Worley noise-based cave generation

Type

Mod

Modrinth Downloads

121

Modrinth ID

t9XvAPZ6

Last Updated

May 15, 2026

Description

Worlium replaces all vanilla cave generators with a Worley-noise-based carver modeled on the classic Worley's Caves mod by fluke. The Worlium carver produces sprawling, winding, interconnected tunnels. From a gameplay perspective, the underground becomes a massive, labyrinth-like cave system that feels both claustrophobic and expansive.

The mod ships for both Fabric and NeoForge through a shared common module that implements the carver as a custom DensityFunction (worlium:worley_caves). Under the hood, the density function samples a seeded 3D Worley F1/F3-edge cellular noise warped by a 2D Perlin displacement field, applies a depth-scaled warp amplitude so caves become more chaotic closer to bedrock, and eases the cutoff back toward solid near the surface.

Features

  • replaces all vanilla caves with a Worley noise-based carver
  • custom aquifer logic (prevents caves from being flooded with water)
  • first-class support for Moderner Beta's world preset
  • increased diamond rarity
  • removal of diorite, andesite, and granite blobs
  • large lava lakes near bedrock (y=-63 to y=-56)

Known Issues

  • when close to aquatic biomes (oceans, rivers, etc) the carver will occasionally terminate with a flat stone wall
  • the current aquifer removal logic uses biome tags, which works pretty well but is horrible for compatibility with other worldgen mods

Compatibility

  • Moderner Beta: supported
    • CliffTree: decent
  • Terralith: suboptimal
  • Tectonic: very suboptimal
  • Cave Overhaul: no

Compatibility

Mod Loaders

Fabric Neoforge

Game Versions

1.21.11 26.1 26.1.1 26.1.2

Screenshots

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External Resources