Koniavacraft
ModExplore the fusion of magic and technology in 'Koniavacraft' and drive your arcane industrial revolution!
Type
Mod
Modrinth Downloads
726
Modrinth ID
x9pJj8Sv
Last Updated
May 15, 2026
Description

Koniavacraft
You drop coal into a generator. It starts burning. Mana flows into the network. That's the loop — and from there you build out.
Koniavacraft is a mana-industrial mod. The idea is simple: mana is a resource you generate, move, and spend, just like power in any tech mod. Except it's magic.
Still in beta. Actively developed. Rough around some edges.
Machines
Mana Generator Burns fuel to produce mana or RF energy — switchable mid-game. Coal works out of the box. Upgrade slots for faster burn time and better output.
Arcane Conduit Connects your machines into a shared mana network. Three tiers: Basic (256), Advanced (1024), Elite (4096). Mix them freely — the pool capacity stacks. Pull conduits out and the network shrinks. Add them back and it grows.
Mana Grinder Grinds items into other items using mana. Stone becomes sand. Diamond becomes Mana Dust, with a chance to also drop gravel. Supports two-input recipes.
Mana Infuser Infuses mana into items to transform them. Cobblestone → Stone Bricks. Iron → Mana Ingot. Apple → Golden Apple. Sand → Glass. Book → Enchanted Book. The recipe list will grow.
Mana Crafting Table Standard 3×3 grid. Costs mana per craft instead of XP or other materials. Required for a few mod-specific recipes.
Solar Mana Collector Passive mana generation during daylight. Low output, zero maintenance. Good for topping off a network that's mostly full.
Materials
Mana Dust → Condensed Mana Dust → Refined Mana Dust. Corrupted Mana Dust if something goes wrong. Mana Ingot for higher-tier crafting.
These are the currency of the mod's crafting chain.
World Generation
There's a custom biome called the Mana Prairie. It generates in the overworld. No special marker, no structure — just go explore and you'll find it.
Compatibility
- NeoForge 1.21.1 only
- JEI integration included
- RF / FE energy output works with AE2 and other tech mods
The honest part
This is a solo project I build in my free time. No update schedule. No roadmap promises.
MIT licensed — modpacks, forks, whatever you want. Bugs go in the GitHub issues. I read them.
Compatibility
Mod Loaders
Game Versions
Screenshots
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