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Mushoku Addon 2

Mod

by NukedNugget

An addon for the Mushoku Tensei mod by Wiwar (Thank you Thz)

Type

Mod

CurseForge Downloads

1,952

CurseForge ID

1386664

Last Updated

Jun 7, 2026

Description

(I uploaded first one under the wrong section this is the one that works)

Pretty much adds some NPCS that will train you and help you with some tips and later some new items and quests to get a more story feel for wiwars mod VERY UNFINISHED RN (Note there is not too much in the mod right now its in early testing phases so please be patient) 

 

To interact with the npcs just right click them and a GUI should pop up and allow you to talk with them, do quest, or train.

Ideas i planned to add from some suggestions:

Idea 1: Blessed and Cursed children. Pretty self explanatory, you could be blessed like immense strength but your mana cap only goes so high, or cursed where you are weaker with some elements and take more damage from said elements.

 

Idea 2: Staff customization, make it so you can make your own staff, you get to choose certain parts like the grip, the gem, the head, ect. and maybe an element it's stronger with.

 

Idea 3: Sword customization, almost the same as staff, you choose parts, handle, hilt, blade. Ect

 

Idea 4: Infamy. This would kinda be like rank xp but instead its for villagers or npcs like maybe you do jobs for a store and you get lower prices, or you help a mage and they teach you a saint level technique, and the more infamy you have the better jobs you can do and maybe even break the superd curse.

 

Idea 5: More clothing and or armor, pretty simple, more clothing like robes that enhance power or armor that makes you stronger

 

Idea 6: Mastery. Pretty much the more you use a spell or sword skill the less mana/energy it takes OR it is more efficient. For example, Blizzard storm could shoot 5 instead of 4 with mastery or your sword skills could be faster

 

Idea 7: Multiclassing. Maybe make it so you can use a sword and magic BUT you cant go past saint magic and cant get certain sword skills 

 

Idea 8: plain and simple, add more monsters and townspeople, and maybe other adventurers that might try to steal your mission

 

Idea 9: Teleportation Magic circles, as seen in the manga/anime there are 2 types of teleportation circles (main types) One way and Two way the one was teleports to a random circle and the Two way teleports to a set circle so maybe there's a way to incorporate this.

 

Idea 10: spell multipliers. Its kinda weird to explain but how it would work is you make a spell and use combine and add a multiplier so say you want to shoot more than 1 fireball, you would combine with with a multiplier that lets you shoot 4 

Idea 11: Change how clairvoyance works. Right now the clairvoyance isn't very lore accurate but I have some ideas to change that, maybe make it so time slows for a few seconds OR you go back in time a few seconds so it's more like the foresight we see. And maybe make it trainable so like if when you start you slow time for 1 second if you use it enough you can slow or go back in time for 5.

 

Idea 12: More world generation. This is probably already planned but more towns like the beast people village and more dungeons/labyrinths it would be really cool to see the teleport labyrinth ingame.

 

 Idea 13: Skills. I would like to see certain skills only be obtainable by being learnt from an npc. For example you need to train under Rudeus to learn quagmire or learn more water/Ice spells from Roxy.

 

Idea 14: More weapon variety. This kinda goes along with the more armor and the staff/sword customization because it feels there's not many items like that ingame.

 

Idea 15. Buffs with sets. Maybe if you dual wield Paul's big sword and his little one it would give you a buff OR if you wore clothes made for Rudeus and used his staff you would get buffs.

 

Idea 16: another prog idea is making us learn healing magic past elementary because it's way too easy to spam shrine healing.

 

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