Industrial Foregoing Souls
Modby Buuz135
Use Warden's souls to accelerate your machines
Type
Mod
CurseForge Downloads
21,959,929
CurseForge ID
904394
Modrinth Downloads
154,137
Modrinth ID
R6YQjhwo
Last Updated
Jun 12, 2026
Description

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Industrial Foregoing: Souls uses souls extracted from Wardens to accelerate your machines. To do it you
need to extract souls from a Warden using a Soul Lase Base with a **Blue Lens**. As
always the Stasis Chamber will be your friend.

**Don't Forget to add a lens!**

Once you have some souls stored now you need to place a **Soul Surge** pointing at the block you want to accelerate and
connect it using **Soul Pipes** to the **Soul Laser Base**. You can stop the Soul Surge from working by applying a *
*redstone signal** to it.

Each soul lasts for 15 seconds and makes the machine 4 times faster by default (Can be changed in the config)
You can prevent blocks from being accelerated by adding them to the block tag `industrialforegoingsouls:cant_accelerate`
This mod also adds a way to get more **Echo Shards** as they are used a bunch in the mod.
## Default Config
[IFSoulsMachines.ConfigSoulLaserBase]
#Max soul storage tank amount
#Range: > 1
SOUL_STORAGE_AMOUNT = 1350
#Max progress of the machine
#Range: > 1
MAX_PROGRESS = 20
#Kill the warden when it's life reaches near to 0 or keep it alive
KILL_WARDEN = false
#Damage done to the warden when an operation is done
#Range: > 0
DAMAGE_PER_OPERATION = 4
#Souls generated when an operation is done
#Range: > 1
SOULS_PER_OPERATION = 3
[IFSoulsMachines.ConfigSoulSurge]
#How long in ticks a soul last to accelerate ticks
#Range: > 1
SOUL_TIME = 300
#How many extra ticks the surge will accelerate
#Range: > 1
ACCELERATION_TICK = 4
Compatibility
Mod Loaders
Forge
Neoforge
Game Versions
1.20.1
1.21
1.21.1
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