Waystones-X (Unofficial Waystones Fork)
Modby jack_glows
1.7.10 Waystones fork with facelift and bugfixes.
Type
Mod
CurseForge Downloads
5,714
CurseForge ID
1449057
Modrinth Downloads
1,051
Modrinth ID
wRpyARgi
Last Updated
Jun 25, 2026
Description
Waystones-X (Unofficial Waystones Fork)

Teleport back to activated waystones. For Survival, Adventure or Servers. (Waystones mod fork.)

Fixes:
- Nether portals aren't generated when teleporting to the Nether (@kuzuanpa)
- Fixed some rendering bugs (@kuzuanpa)
New features:
- New textures by DarkBum.
- Clicking an activated Waystone will open the teleport menu, instead of needing to shift-click it (much more intuitive)
- If configured, Waystones show nametags with their name.
- Duplicate Waystone names are disallowed.
- If a player exits the Waystone creation menu without properly naming it, the creation/naming menu will be shown upon next interaction (instead of creating an empty-named Waystone).
- GUI Configuration.
- Configurable worldgen.
- Automatic activation upon naming.
- Configurable Village Names mod compatibility.
- Configurable teleportation XP level cost. Flat cost, distance cost, flat cross-dim cost.
- Configurable global teleportation cooldown. Cooldown status indicator.
- Waystone list sorting by Name and Distance.
- Waystone list filtering.
- "Undiscovering/Forgetting" Waystones.
- Waystone renaming.
- Pinned Waystones which appear at the top of the list.
- Global Waystones are stored in the save NBT, no more conflicts.
- Sandstone, Mossy, (Mossy) Stonebrick, Netherbrick, Endstone Waystone variants.
- Journeymap and Xaero's Minimap integration: adding waypoints upon interaction with Waystones
Worldgen configuration system:
You can define a list of rules under the structureWaystoneRules key in the config. Each rule can have the following properties: * structure: Vanilla or modded structure id this rule applies to (for example village, temple_desert). * chance: Spawn probability from 0 to 1 (0 = never, 1 = always). * type: Waystone variant override: auto, stone, sandy, or mossy. auto keeps structure/default logic. * name: Optional fixed name override. If duplicates exist, a number suffix is appended automatically. Makes the most sense for unique structures. * forceGlobal: true/false. If true, the Waystone is forced to become global. Requires name to be set. * autoActivateGlobal: true/false. Only relevant when forceGlobal=true. true immediately registers as global, false waits until player activation. * dimensionWhitelist: Allowed dimension IDs, comma-separated (for example 0,-1,1) or * for all. * biomeWhitelist: Allowed biome IDs, comma-separated (for example 2,17,21) or * for all.
Example: structure=village;chance=0.35;type=auto;dimensionWhitelist=0;biomeWhitelist=2,17,35
Currently supported structure ids: * village * temple_desert * temple_jungle * stronghold * fortress * end_spike * world_spawn
Dependencies

Building
./gradlew build.
Credits
- BlayTheNinth for the original mod.
- New textures by DarkBum.
- kuzuanpa for some bugfixes.
- Textures and ideas from BetterWaystonesMenu.
- brandyyn for some fixes.
- Omgise for Chinese translation.
- GT:NH buildscript.
License
This project is a fork of Waystones by BlayTheNinth.
- Original Waystones code: MIT License (Copyright 2016 BlayTheNinth) (archive)
- New contributions: LGPLv3 (Copyright 2025 jack)
The combined work is distributed under LGPLv3 terms. The original MIT-licensed portions remain available under MIT terms.
Buy me a coffee
- ko-fi.com
- Monero: 893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ

Compatibility
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