Menhir
Modby windanesz
A mod that introduces unique birthsigns, each granting both passive bonuses and useful active abilities
Type
Mod
CurseForge Downloads
3,311
CurseForge ID
1335511
Last Updated
Sep 26, 2026
Description
Description
This mod introduces a birthsign system that grants players both passive bonuses and active abilities, similar in spirit to a lightweight Origins-style system. At the start, each player is randomly assigned a birthsign, but you can later change it by interacting with Menhir Stones that generate naturally in the world (with support for Antique Atlas).
Features
- 16 unique birthsigns in the initial release.
- Each birthsign provides one passive and one active ability.
- Active abilities have limited uses per day and reset daily.
- Fully configurable via JSON, allowing you to create your own custom birthsigns.
- Custom birthsigns can be added by placing JSON files in the config/menhir/birthsigns directory (create the directory if it doesn't exist).
- Until full documentation is provided, you can inspect the source of existing birthsigns for reference in the Menhir GitHub repository. This directory contains JSON files defining the properties and behaviors of each birthsigns, which can guide you in creating and customizing your own.
- Wide variety of included ability types, such as:
- Execute commands
- Attribute modifiers
- Potion effects
- Electroblob’s Wizardry spell casts
- Conjure items
- Place items
- World generation of Menhir Stones, where players can change their birthsign.
- Antique Atlas integration for easier navigation.
- Default key for activating abilities: K
- Command to override default birthsign: /setbirthsign playername <birthsign> A streamlined way to add RPG-style progression and roleplay depth to your world without the complexity and big impact on gameplay of full-scale Origin packs.
For the latest news, updates, and discussion about the mod, join my official Discord server!
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Screenshots
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